View Full Version : The UUV.
The Bellman
11-03-2005, 02:59 AM
Fish. Seawolves R&D.
''Triangulation with a UUV is common use in multiplayer. Further, you can use it to look over a reef or around a seamount.
It becomes very usefull when you have to go at speed to evade, or sprint and drift. The UUV then can follow, or warn you for, incoming torps. And it's very acurate when you use it in active mode when it gets hot. Launched below 520 feet, and with depth setting below 520 the UUV will not generate TIW. You should try, I have always two loaded and two in stock, at least.''
Molon Labe
11-03-2005, 09:11 PM
UUV's are a great idea in a lot of situations.
The main downside of the UUV is that it will often reveal your location. Below 520 feet, it doesn't generate a TIW, but it still generates a NB signal. The UUV can only go 2.5 miles, so when you find one you know the launching sub is close. For this reason, the worst way to use a UUV is when you're searching the open ocean and you just don't have any contacts yet.
The other downside of the UUV actually relates to aTMA. If you are using aTMA, and there are a lot of contacts out there, firing a UUV is the last thing you should do. Too many contacts will be reported to TMA, and your solutions will not be updated as quickly as you need them to be.
That crud out of the way, I have to say that I love UUVs. The best thing about them is they keep listening even when you're running at flank. A UUV contact + spherical/cylindrical contact is a great way to find out exactly where an ASROC or Mk50 dropped so you can react quickly. They're your best friend when it comes to maintaining situational awareness when the shit has really hit the fan.
Other benefits: Triangulation, peeking over/around terrain features, sending the other way around a large island so you don't end up chasing your opponent in circles all day...
TLAM Strike
11-15-2005, 01:26 AM
But the UUV can be the worst thing in your inventory if you don't know when to leave them on the pier. On the Kilo 95% of the time I don't carry them since...
A) They take up very scarce torpedo space.
B) They take up your even scarcer wire guide capable tubes.
C) They are quite useless in ASuW, which is what the Kilo is meant for.
JoGary
11-20-2005, 11:06 PM
Yeh for Kilo they take up a wire guided tube and u only have 2 but for all other subs they a must have. I dont know anyone who is good in Sub v Sub dives that doesnt use a uuv. Also i have to say that if the UUV is launched below the 580ft then it does not cavitate and so hears better. Alos if it not cavitating then the NB signiture is way smaller than the signiture a SW at 0 kts gives out so i dont think there is a problem with giving your position away unless you set the active sonar to go on.
But as said if there is alot of contact which there usually are in Sub v Sub games. Torps, neutrals, subs and bios. Then it takes the TMA ages to go through them all and update the position of the one you want updated. But having said this it is a must have on all subs but Kilo.
One trick i use when torps are near me is to launch another UUV and have 2 in the water. This way you can get exact positions of the torps as they move and dont need to wait for TMA updates. All u have to do is keep dropping the baring lines when they stop moving. By doing this u get new baring lines from both UUVs and where they cross is a torp.:cool: Also for firsy few min they will actually move and follow the torp so you get real time data from the baring lines.:arms: After a while they stop moving or TMA gets done on them and then u have to drop them again. But by doing this you can track torps all the way to your CMs :tongue:
SKeeM
12-08-2005, 10:01 PM
Is the UUV realy as good in RL as in the game. I find it hard to belive that it can hear subs that the sonar in the sub cant hear.
Molon Labe
12-08-2005, 10:16 PM
Towed arrays are more sensitive than the UUV.
Powered by vBulletin® Version 4.1.10 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.