OneShot
05-29-2005, 08:10 PM
Taken from : SubSim DW Tactics & Tips (http://www.subsim.com/ssr/tip_dangerwaters.html)
KILO : ASW
There is not much to say about the Kilo with regard to ASW operations. The Kilo, with no towed array, is not likely to detect the most modern threat submarines. The best advice for the Kilo driver is to keep a couple of USET-80 or TEST-71M torpedoes at the ready for a Snapshot if inbound torpedoes are reported. Some Kilo models do carry the SS-N-15 Starfish standoff missile/torpedo; this weapon would most likely be used by the Kilo driver who has learned about an enemy sub’s location via the Link, and is tasked to use his Starfish against the target.
The Kilo’s best protection against submerged threats is its STEALTH. As a modern diesel-electric submarine, the Kilo is quieter at typical patrol speeds than any of the other playable submarines in SCS-Dangerous Waters. Cavitation or snorkeling (to recharge batteries) means all bets are off, and you will lose your stealth advantage during those times.
A couple of good general rules to maintain stealth in the Kilo are:
- DON’T CAVITATE.
- If your sonar displays are washed out, you are probably going too fast for stealth. Slow down.
KILO : ASUW and Anti-shipping
For reasons described above, the Kilo is most useful against surface shipping. Since this is true, it becomes necessary to use all sensors available, including the periscope and ESM, in order to conduct successful attacks.
As previously described, the Kilo’s stealth advantage is negated by higher speeds; also, the Kilo’s top submerged speed is about 20 knots. Therefore, it can be quite difficult to gain an attack position if you’re already starting behind your target(s). In some missions, this cannot be helped. When possible, however, you will want to gain an attack position ahead or abeam of your target.
The average maximum range for the Kilo’s various torpedoes is 20km, with top speeds of only 40 to 50 knots. For fast or potentially-fast targets, it’s a good idea to launch torpedoes from well within their range radius, to avoid the possibility that the target will be able to get outside the weapon’s effective range.
KILO : ASW
There is not much to say about the Kilo with regard to ASW operations. The Kilo, with no towed array, is not likely to detect the most modern threat submarines. The best advice for the Kilo driver is to keep a couple of USET-80 or TEST-71M torpedoes at the ready for a Snapshot if inbound torpedoes are reported. Some Kilo models do carry the SS-N-15 Starfish standoff missile/torpedo; this weapon would most likely be used by the Kilo driver who has learned about an enemy sub’s location via the Link, and is tasked to use his Starfish against the target.
The Kilo’s best protection against submerged threats is its STEALTH. As a modern diesel-electric submarine, the Kilo is quieter at typical patrol speeds than any of the other playable submarines in SCS-Dangerous Waters. Cavitation or snorkeling (to recharge batteries) means all bets are off, and you will lose your stealth advantage during those times.
A couple of good general rules to maintain stealth in the Kilo are:
- DON’T CAVITATE.
- If your sonar displays are washed out, you are probably going too fast for stealth. Slow down.
KILO : ASUW and Anti-shipping
For reasons described above, the Kilo is most useful against surface shipping. Since this is true, it becomes necessary to use all sensors available, including the periscope and ESM, in order to conduct successful attacks.
As previously described, the Kilo’s stealth advantage is negated by higher speeds; also, the Kilo’s top submerged speed is about 20 knots. Therefore, it can be quite difficult to gain an attack position if you’re already starting behind your target(s). In some missions, this cannot be helped. When possible, however, you will want to gain an attack position ahead or abeam of your target.
The average maximum range for the Kilo’s various torpedoes is 20km, with top speeds of only 40 to 50 knots. For fast or potentially-fast targets, it’s a good idea to launch torpedoes from well within their range radius, to avoid the possibility that the target will be able to get outside the weapon’s effective range.