Zachstar
01-02-2008, 07:35 PM
Obviously. Having or requiring distinct interfaces for every vessel is way too much work.
Who is up for doing the Tango class interface? Complete with all important stations? See what I mean?
What is needed is a set of generic interfaces that sort of work with submarines and vessels of the era they were made in. This is the list I suggest.
Civil War and before
World War 1
World War 2 Allied
World War 2 Axis
Early Cold War Soviet
Early Cold War Other
Early Nuc Soviet
Early Nuc Other
80's Soviet
80's Other
Modern Russian Nuc
Modern Russian Conventional
Modern Other Nuc
Modern Other Conventional
Future Russian
Future US
Future Other
The reason there are so many is to allow a WIDE range of vessels without their interfaces looking stupidly wrong.
I know it is a modern subsim! Please don't jump on me about those pre-cold war choices just yet! I will explain what I am thinking about them later.
I am against allowing these interfaces to be used in 3D. 3D makes things MUCH more difficult to code and handle. Keep in mind that more code equals more chances for bugs. 2D is clean and keeps your mind on winning the battle and not on how funny it is to make the screen dance with Track IR.
Who is up for doing the Tango class interface? Complete with all important stations? See what I mean?
What is needed is a set of generic interfaces that sort of work with submarines and vessels of the era they were made in. This is the list I suggest.
Civil War and before
World War 1
World War 2 Allied
World War 2 Axis
Early Cold War Soviet
Early Cold War Other
Early Nuc Soviet
Early Nuc Other
80's Soviet
80's Other
Modern Russian Nuc
Modern Russian Conventional
Modern Other Nuc
Modern Other Conventional
Future Russian
Future US
Future Other
The reason there are so many is to allow a WIDE range of vessels without their interfaces looking stupidly wrong.
I know it is a modern subsim! Please don't jump on me about those pre-cold war choices just yet! I will explain what I am thinking about them later.
I am against allowing these interfaces to be used in 3D. 3D makes things MUCH more difficult to code and handle. Keep in mind that more code equals more chances for bugs. 2D is clean and keeps your mind on winning the battle and not on how funny it is to make the screen dance with Track IR.