View Full Version : 3D Models
TLAM Strike
01-07-2008, 04:00 PM
I got a bunch (and am always making more.) that I'll make avalable.
Just one sugesstion in the game engine have it use a commonly known file type for the models I would sugest .3ds or .x if possable.
EDIT: Go to tohttp://www.commanders-academy.com/tlamstrike/3D_Models/ for downloads of all/most of my models.
OneShot
01-07-2008, 04:08 PM
I think Sid mentioned somewhere already that he is using 3DS models ... so that should be ok.
Zachstar
01-07-2008, 04:23 PM
Yay! http://fc01.deviantart.com/fs21/f/2007/233/8/3/_chairdance__by_Link3Kokiri.gif
I was wondering if you were going to post your wonderful models!
What about the wonderful S-Class?
Dr.Sid
01-08-2008, 07:55 AM
Yes .. currently I use 3DS, since XabbaRus sends me those. I have experience with LWO and OBJ, as far as I know .x is pretty easy to read too.
Dr.Sid
01-08-2008, 07:28 PM
I could not extract some of those archives. For example Gato-Balao-Tench%20Conversons.zip
Otherwise I can load the models. The are somewhat simple, but better than nothing.
I like the container ship, it will make a nice target :-D
TLAM Strike
01-10-2008, 03:06 PM
I'll upload the files again incase a few got corrupted.
I wasn't really going for massive detail, just detail on par with the default SC and DW AI models.
I'll get around to uploading the S-Class model soon. :smile:
XabbaRus
01-10-2008, 04:28 PM
Yea, I am reworking some models. Thing is I hate mapping and mapping in MAX I am crap at. I use an unwrap program but its results can be weird.
Is there anyone here who is good at MAX and wouldn't unwrapping and mapping my models for me...???
OneShot
01-10-2008, 04:59 PM
I've got Max, but not the faintest how that mapping works. If you have some good tutorials at hand I could give it a try.
Dr.Sid
01-10-2008, 08:16 PM
I appreciate your efforts .. but think about it twice.
3D modeling goes well beyond 'I've got max'. We need experienced modelers, who can make models pretty, simple, with no bugs and glitches, true to real ship (which means, modeler has to have at least basic reference). Experience also makes modeling lot faster.
Mapping also needs some 2D skills.
TLAM Strike
01-13-2008, 04:39 PM
Lithunwrap can produce good results if you know what your doing and take your time in painting. I wouldn't mind helping map in Lith the occasonal sub. :wink:
goldorak
01-14-2008, 07:26 AM
How about getting in contact with Aaken, this guy is a 3d modeler and from time to time he has shown some impressive shots of modern naval units in the subsim forum.
Maybe its worth a shot asking him to join the project. :wink:
XabbaRus
04-03-2008, 06:21 PM
The only thing is he does his 3d in AutoCAD and the ports to 3ds and loses a lot of smoothing, still some are very impressive.
Dr.Sid
04-03-2008, 06:50 PM
I PMed him like month ago. No reply.
Zachstar
04-26-2008, 02:23 PM
I'll upload the files again incase a few got corrupted.
I wasn't really going for massive detail, just detail on par with the default SC and DW AI models.
I'll get around to uploading the S-Class model soon. :smile:
Are you going to upload the model?
TLAM Strike
04-27-2008, 04:25 PM
Are you going to upload the model?
I thought I did...
Oh well its uploaded.
Zachstar
04-27-2008, 04:48 PM
Thank you TLAM!
Sid could you post a screenshot showing the S-Class underwater in the wiki Please?
Edit: Perhaps like this one? Image:Screenshot 4.jpg - Community Submarine Simulation (http://www.commanders-academy.com/comsubsim/index.php?title=Image:Screenshot_4.jpg)
Dr.Sid
04-28-2008, 03:02 AM
S-class .. what's that ? Keep in mind my sub experience is DW only :-D
Zachstar
04-28-2008, 01:12 PM
S-class .. what's that ? Keep in mind my sub experience is DW only :-D
http://www.commanders-academy.com/tlamstrike/3D_Models/SBOAT.zip
United States S class submarine - Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/United_States_S_class_submarine)
BTW I think it was the sub they used in U-571 for the Americans. (The one that was a leaky mess)
Dr.Sid
04-28-2008, 06:01 PM
Hmm .. I see ! Not bad at all. But it will need some modifications. It's out of the scale (bit too big) and it has different orientation then I use, but that should be easy to fix. This is for SC or DW ? Any more models ? Surfaces would do too.
Dr.Sid
04-28-2008, 06:32 PM
Here it is. It will need some more work to animate all the surfaces and so on, anyway it would be nice addition to current fleet. Btw. credits goes to 'TLAM strike'.
Edit: gee you are talking about it for a long time .. I'm kinda slow these days .. :cool:
Zachstar
04-28-2008, 07:30 PM
Thank you Thank you Thank you!!!
Me love S-Class! U Rule Sid and TLAM!
Zachstar
04-28-2008, 08:28 PM
Hmm .. I see ! Not bad at all. But it will need some modifications. It's out of the scale (bit too big) and it has different orientation then I use, but that should be easy to fix. This is for SC or DW ? Any more models ? Surfaces would do too.
I thought it was for Virtual Sailor at first? Atleast that is where I have it installed.
TLAM Strike
04-29-2008, 02:28 PM
S-class .. what's that ? Keep in mind my sub experience is DW only :-D
The US S-Class (or S Boat) was a sub built at the end of WWI and served up till the end of WWII in limited roles. They saw quite a bit of action durring the Japanese invason of the Phillipines but defective torpedoes prevented them from doing much damage.
Hmm .. I see ! Not bad at all. But it will need some modifications. It's out of the scale (bit too big) and it has different orientation then I use, but that should be easy to fix. This is for SC or DW ? Any more models ? Surfaces would do too. This was for Virtual Sailor. It was my first model and I didn't know much about scales and such. All my other models are uploaded here:
http://www.commanders-academy.com/tlamstrike/3D_Models/
After I finish imported the SCX Database in to LWAMI I might start making more models including several surface ships (US cold war era cruisers).
Zachstar
04-29-2008, 02:35 PM
We do need to start thinking about more models as obviously there is many types and variants of ships, weapons, and aircraft.
I wonder if the project could gain a number of aircraft models by talking to freeware addon makers for the various flight simulators?
Dr.Sid
04-29-2008, 03:34 PM
I think this won't be a problem .. it will just take time. Basic model and textures can be used from any source. Animations are some work, but much less then the whole model from scratch.
TLAM: only problem with the size was it was in feet, while I use meters. Easy to fix.
It would take some work to animate it. Anyway I want to focus on LA and Akula as first subs.
Zachstar
04-29-2008, 03:46 PM
Atleast for aircraft I got a few ideas that I want to explore. There is this one that does aircraft addons for a sim that look quite well and are quite well made in my view. And he has even done such greats as the F-19 (Like in the game)
SpookyMuFu
05-08-2008, 10:48 PM
hello all,
I was contacted by Zachstar in order to use my VS models in this sim, I said yes, he is welcome to use my models. I see Xabb and Tlam are here, hi guys, long time no see.
here is where you can get my models, just give me the proper credit, also, the subs TLAM and I worked on together will require his okay, if he says it's okay then it's okay with me too.
VS Library - The Addon resource for Virtual Sailor (http://vslib.maxxflow.com/browse.php?user=26)
Dr.Sid
05-09-2008, 04:26 AM
Great oh great ! Thanks man !
Zachstar
05-09-2008, 05:47 AM
We got a tree model!
Thanks go out to Kope from the Infinity the Quest for Earth forums!
http://www.fl-tw.com/Infinity/ :: Viewing profile (http://www.infinity-universe.com/InfinityForums/profile.php?mode=viewprofile&u=5332)
model by David Kopestynski
email: *removed*
for freeware applications only
TLAM Strike
05-09-2008, 02:50 PM
hello all,
I was contacted by Zachstar in order to use my VS models in this sim, I said yes, he is welcome to use my models. I see Xabb and Tlam are here, hi guys, long time no see.
here is where you can get my models, just give me the proper credit, also, the subs TLAM and I worked on together will require his okay, if he says it's okay then it's okay with me too.
VS Library - The Addon resource for Virtual Sailor (http://vslib.maxxflow.com/browse.php?user=26)
Premission granted, all the models I worked on for VS can be used. :)
Zachstar
05-09-2008, 11:47 PM
Just confirmed permission to use Soyuz meshes.
Model and Texture #1 by Jason Benson
Texture #2 by Moe from the Orbiter Community
http://i247.photobucket.com/albums/gg156/Vagoneta/soyuz.jpg
Soyuz will obviously be an Icon of testing the space sensor aspects.
XabbaRus
05-10-2008, 08:05 AM
I'll get more models to you thng is I hate unwrapping and then mapping the buggers. Some stuff I need to redo.
I'd love to set up a production line type facility. I model soemone unwraps and maps, someone else paints. I'm reworking my Yankee SSBN so that the planes and everything move. The missile doors are movable too.
Zachstar
05-10-2008, 08:38 AM
Like I told you in the IM today. Blender has a good UV mapper in it.
Just a heads up if nobody has heard of Blender
http://www.blender.org/
http://en.wikipedia.org/wiki/Blender_(software)
SpookyMuFu
05-10-2008, 11:18 AM
I'll get more models to you thng is I hate unwrapping and then mapping the buggers. Some stuff I need to redo.
I'd love to set up a production line type facility. I model soemone unwraps and maps, someone else paints. I'm reworking my Yankee SSBN so that the planes and everything move. The missile doors are movable too.
Xabb, if you're using GMAX to model it's really pretty easy to map in it, I read a few tutorials on it and picked it right up, if I ever start modeling again I'll have to re-learn it but I know it was pretty easy to do when I was doing it.
XabbaRus
05-10-2008, 11:53 AM
use 3DS MAX and it is a pain
Zachstar
05-11-2008, 01:34 AM
Well hopefully will be easier in Blender with it's powerful interface.
XabbaRus
05-11-2008, 09:20 AM
AS for space vehicles, I'll do a RORSAT....though that might only be useful for an intro movie.
Dr.Sid
05-11-2008, 01:45 PM
This blender is not bad, considering it's completely free. It can even load Xabba's 688 with no problems, which many 3ds loaders can't.
But man, that user interface is crazy. What's wrong with menu on top and close button on right ? I understand that people thing they can do better file open dialog then the system one, but why don't they implement copy/paste for filename ? My first impressions are really bad.
As for GMAX, the problem was file formats. We need something known to export it to. I've heard there are some plugins, at least for MSH format which uses orbiter. Anybody knows something more about this ? Not that I think GMAX is better, I looked at it long time ago.
goldorak
05-11-2008, 05:07 PM
AS for space vehicles, I'll do a RORSAT....though that might only be useful for an intro movie.
The more eye candy the better. :biggrin:
XabbaRus
05-11-2008, 06:52 PM
If we have RORSATS and that kind of capability then a playable Oscar II is a must.
Zachstar
05-11-2008, 10:00 PM
This blender is not bad, considering it's completely free. It can even load Xabba's 688 with no problems, which many 3ds loaders can't.
But man, that user interface is crazy. What's wrong with menu on top and close button on right ? I understand that people thing they can do better file open dialog then the system one, but why don't they implement copy/paste for filename ? My first impressions are really bad.
As for GMAX, the problem was file formats. We need something known to export it to. I've heard there are some plugins, at least for MSH format which uses orbiter. Anybody knows something more about this ? Not that I think GMAX is better, I looked at it long time ago.
Blender is designed for speed. So that a skilled modeler with it can do 5 models by the time it takes max to do 1.
EVERYTHING is shortcut based. Sure you can dive deep into menus but instead one learns what key key on the keyboard does and to model you have one hand on the keyboard and the other on the mouse.
If it tried to be a max or Anim8or clone.. Its market share would collapse. Its base is people who need to do big things fast.
However its Texture mapping is one of the most powerful I have seen yet. I think that if you learn it well Xabb.. you can easily map your models.
Dr Sid a good wikibook on Blender
Blender 3D: Noob to Pro - Wikibooks, collection of open-content textbooks (http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro)
Look at this group of pages to see how the interface works.
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Blender_Interface
Zachstar
05-11-2008, 10:14 PM
If we have RORSATS and that kind of capability then a playable Oscar II is a must.
If we somehow do not have the model I think it may be a good time to wait on another boomer sub class. As there may be a chance to do something interesting with it in the future.
Zachstar
05-12-2008, 01:15 AM
Xabb (and for others interested in using Blender for Texture mapping)
Here are a few video tutorials that may help
YouTube - UV Unwrapping In blender - Tutorial by MysticDuder (http://www.youtube.com/watch?v=vu2jZwRmz1o)
YouTube - UV map Exporting in Blender - Tutorial by MysticDuder (http://www.youtube.com/watch?v=IrcLJRbO3xs)
http://www.blender.org/education-help/video-tutorials/modelmateriallight/
Oh and Xabb I forgot the all important manual!! Manual - BlenderWiki (http://wiki.blender.org/index.php/Manual)
------------
BTW for anyone learning blender there is a boatload of good video tutorials at DR-21 Three-Dimensional Modeling, Animation and Rendering Using Blender 3D Software, Spring 2006 - OpenCourseWare - Tufts University (http://ocw.tufts.edu/Content/28/supplementarymaterial/366743)
And other boatloads of video tutorials here...
Updated Blender Video Tutorial List - Blender Artists Forums (http://blenderartists.org/forum/showthread.php?t=106503)
For lots of other tutorials go to Tutorials - Blender Artists Forums (http://blenderartists.org/forum/forumdisplay.php?f=32)
Zachstar
05-13-2008, 12:46 PM
Just a heads up. We MAY have a photorecon sat model and some early modules of MIR models soon.
Also it looks like we are going to be good for models for Cape Canaveral.
Hey Sid does your engine work allow for a good deal of AI craft? I would like the sim to Implement Civil Flights (747s. A340s, 777s etc...) with simirealistic routes so that the player will at times have to Identify what he/she is lobbing a SAM at.
http://www.orbithangar.com/thumbnails/K-B737-900.jpg
Dr.Sid
05-13-2008, 02:08 PM
What kind of AI is needed for that ? Following predefined route ? I don't call that AI.
Btw. the sims tries to show all implemented. So as long as you don't see AI aircraft there, there are none. :biggrin:
SpookyMuFu
05-17-2008, 09:31 PM
how long will it be before I see a few screenshots with my models in the sim?
Dr.Sid
05-19-2008, 02:43 AM
The subs first next public release, the boats first release with boats, which I hope will be the same release.
It wont be sooner then month or so.
XabbaRus
06-07-2008, 04:05 AM
I found a good model of an Alfa in my folders. I did it for Linux SSN which I think has died. Anyway the first version I could skin and send and then I could modify it to have mroe detail.
Dr.Sid
06-07-2008, 07:08 AM
I guess you should prioritize the 688. Or at least make those scope masts and torpedoes.
XabbaRus
06-07-2008, 07:02 PM
ADCAP should be on its way this week.
The periscopes will they be separate from the model or part of it? I'll also finish of the 688 with all moving control surfaces. What about torp tubes?
XabbaRus
06-08-2008, 06:14 AM
Sid what is your e-mail again as I found the mast models for the 688 I did ages ago, one periscope and 1 radar.
XabbaRus
06-08-2008, 06:05 PM
Here is Mk-48 ADCAP. Should do...
http://img207.imageshack.us/img207/3869/adcaptx8.th.jpg (http://img207.imageshack.us/my.php?image=adcaptx8.jpg)
XabbaRus
07-05-2008, 12:14 PM
Updated the ADCAP all I need to do now is skin it and then I'll send it to Sid.
The turning vanes can turn too....
http://s53.photobucket.com/albums/g56/BMCKent/?action=view¤t=ADCAP.jpg
http://www.commanders-academy.com/forum/%5BIMG%5Dhttp://i53.photobucket.com/albums/g56/BMCKent/ADCAP.jpg%5B/IMG%5D
http://www.commanders-academy.com/forum/%5BIMG%5Dhttp://i53.photobucket.com/albums/g56/BMCKent/ADCAP1.jpg%5B/IMG%5D
Dr.Sid
10-09-2008, 07:50 AM
By a chance .. anyone has any surface ship in 3DS ?
XabbaRus
10-09-2008, 10:55 AM
Yes I have quite a few. I'll send them tonight...pm me your e-mail again as I lost it during a reinstall.
TLAM Strike
10-10-2008, 01:54 PM
By a chance .. anyone has any surface ship in 3DS ?
http://www.commanders-academy.com/tlamstrike/
Look under 3d models I have several. The Halifax is my fav.
XabbaRus
10-10-2008, 06:32 PM
There will be an improved version of my Oscar II out soon. Not mapped but it looks a lot better. After looking on a few sites I figured a better way to do the stern and it looks a LOT better now. More labour intensive but worth doing.
XabbaRus
10-11-2008, 06:38 AM
http://i53.photobucket.com/albums/g56/BMCKent/OscarIISmooth.jpg
http://i53.photobucket.com/albums/g56/BMCKent/OscarIISmoothwire.jpg
This is my new stern of the Oscar II, pretty damn close.
TLAM Strike
10-11-2008, 03:05 PM
Very nice work there!
Care to explain how you did that one Xabba or is it a trade secret? :biggrin:
Dr.Sid
10-11-2008, 03:54 PM
Btw. about the damage model .. yes .. breaking into parts would be easy and it should look good enough. I think 4 parts per normal size ship hull, so it can break in half but not just in half. Every part must be then connected to some of the hull part, so it is clear where it will go when it is split.
XabbaRus
10-11-2008, 04:04 PM
OK If I get you right I take a ship, break it in 4 places, making sure that the top-sides are attached to the right part of hull so that when it goes down the bridge for example isn't hanging in mid air? Maybe if you mark up a screenie of a surface vessel to make it clearer.
TLAM what I did was take my original model for SCX. Chopped off the tail at a point before the prop shaft sponsons. Then I selected the edges I needed, selected the move command and then moved them while holding down the shift key. Result you get a new set of polys. I then built up on of the sponsons till I got the shape I wanted. Then I detached it from the hull, mirrored it and then reattached both parts and then welded the verts. Then I converted the hull to an editable poly, selected polygon edit in the menu, selected all polygons, scrolled down the polygon edit to the bottom, opened the Subdivision section and hit meshsmooth. An iteration of 1 was enough. Result was a smooth model. I am going to use the same technique to make the fins too...
It will allow me to rework my Akula and Alfa and have nice smooth joins.
XabbaRus
10-19-2008, 05:45 AM
OK Oscar II update.
Since I have sorted out the stern I have now worked on the outer missile doors.
Ignore the shading problem that is fixed.
To be
10-19-2008, 12:51 PM
OK Oscar II update.
Since I have sorted out the stern I have now worked on the outer missile doors.
Ignore the shading problem that is fixed.
Out of curiosity could you upload a shot of the model where the shading problem is fixed? I would like to see it if you don't mind.
XabbaRus
10-19-2008, 05:51 PM
Ok here are a couple
To be
10-19-2008, 08:16 PM
Ok here are a couple
Thanks, it looks great! The stern is spot on perfect, the sides look a bit flat (compare: img1 (http://www.tribulation.com/images/oscar2.jpg) img2 (http://www.deepspace4.com/pages/military/kursk/images/antey2tower350.jpg)) and the front a bit blocky, but far far above the DW models (even many of the 'improved' ones). Great job!
Zachstar
10-19-2008, 11:09 PM
Looking good!
Please keep up the great work!
XabbaRus
10-20-2008, 04:04 AM
That's a result of the lighting. This is a rework of an SCX model.
So the bow I took quite a bit of time to get right. I have a very good line drawing of an Oscar.... apart from that it is coming along well.
XabbaRus
10-25-2008, 04:18 PM
Worked on the sail some more.
Added hatches for the masts. The coloured ones are also hatches. Thisisn't the final sail, just wanted to see if I could get the cuts working.
I'll refine it once I get my drawing with measurements located. At the moment locations are approximate. I know Sid would like me to sort some stuff with the current models but what I am doing on this one is teaching me techniques to use on the current ones. We might not have SHIV type graphics but if I can get the models looking good we could get close.
Dr.Sid
10-25-2008, 05:04 PM
Nice work.
XabbaRus
10-29-2008, 05:00 PM
Sid, I'm just putting the final touches to the hull of the Oscar II ie torpedo doors. I'm assuming you won't be finding a need for the torpedo laoding door that Russian subs have for loading weapons at the dock.
What about the aft escape hatch? It would be purely cosmetic and for fun.
Dr.Sid
10-30-2008, 06:58 AM
Well some day I plan crew. Not something like SH3 has, but some small lowres 'men'. They will be placed on sail when on surface, you will be able to put them on hull for parade, and they will evacuate ships and you will be able to rescue them.
So hatches would come handy. But such thinks can easily be added any time.
Red Ocktober
11-02-2008, 11:46 AM
that Oscar is looking really nice Kent... looking forward to seeing er in the sim...
hey, if you have any of those low poly crewmen that i made up for Virtual Sailor, pass em onto the Doc so he can see if they'd suit his purpose... he can use em freely and mod em as he sees fit...
--Mike
XabbaRus
11-02-2008, 05:22 PM
I don't have them. Want to send them to me Mike so I can add them to the model.
I guess at work having access to an A1 plotter is good as I can get some good measurements off of teh drawing.
Having a little break from it at the mo. Trying to figure out how the doors in the sail should open, especially the round ones for the masts.
Red Ocktober
11-04-2008, 05:10 AM
will get em to you asap (in a day or two :biggrin:)...
--Mike
Dr.Sid
11-04-2008, 07:26 AM
Can I have them too ? It's pretty low priority, but I'd like to see what you can do.
Red Ocktober
11-04-2008, 10:44 AM
http://home.att.net/~mikey102/Blitz3DSubInteriorDiving.jpg
that's what he looks like (in a Blitz3D test of some code i was working on)... it's a simple figure i did for a Virtual Sailor 637 sub i made a ways back...
searching my drives for the model now... i'll get it out to you guys as soon as i find it...
--Mike
Dr.Sid
11-04-2008, 11:34 AM
Quite good !
Red Ocktober
11-04-2008, 12:51 PM
Kent, Doc... here's the crewman files... found the segmented model that has a segmented parts so you could move around the arms and legs to suit your needs...
model is in .x and .cob (truespace) format...
--Mike
XabbaRus
11-05-2008, 09:03 AM
Cheers Mike
Dr.Sid
11-05-2008, 12:23 PM
Hm .. there is too many polys and surprisingly the models are not symetric .. it looks like the are converted from some more detailed version. Anyway the basic shape is good and the textures are great.
XabbaRus
11-05-2008, 06:29 PM
How do I open them? Can they be opened with 3ds Max?
Red Ocktober
11-06-2008, 08:55 AM
they can load into any modelling app that imports .x or directly into TrueSpace (7.6 is free)...
yes Doc... the original is a higher poly model... this was reduced in TS (that's why the non symetrical geometry)... it was done mainly to add some quickly needed figures to a submarine i was making for Virtual Sailor a few years ago...
http://www.avsim.com/vs/images/downshots/star2.jpg
same figure with joints rearranged in VS sub
despite that it should scale down well for your purposes... though the polycount may be a lil higher than you're looking for...
anyways, feel free to use whatever you find usefull... if i get some time i may make some simpler actors...
--Mike
goldorak
11-06-2008, 10:49 AM
You can use Blender (free open source program and works in windows/linux/unix/mac os x) to import .x models.
XabbaRus
11-11-2008, 04:35 PM
OK here is the Oscar, almost done.
Just need to add a little more detail to the sail, add the rudders and then map it.
Red Ocktober
11-12-2008, 07:00 AM
looking really good man... can't wait to see 'er with a fresh coat of paint running around in the sim...
--Mike
XabbaRus
11-22-2008, 03:42 AM
How bothered are you about hatches opening for the masts on the sail?
With the Oscar I'm having massive smoothing problems that are doing my head in.
So unless I can get this sorted I'm going to remake the sail more simply with just the masts. Then I'll map it and get on to improving the 688i and Akula models I have.
Dr.Sid
11-24-2008, 07:58 AM
As for the smoothing, important notice: I CAN'T import smoothing at the moment. I do it all again, based on geometry only. Border between surfaces is smoothed it it shares material and if the angle is less then 89 degrees. This is how Lightwave does it (the smoothing angle can be set per material, but 89 is mostly OK). I had it implemented because I loaded LW models first. I could not find smoothing info in 3DS so I simply used the LW method.
I could make some 3ds viewer which would show the model as my sim sees it. That should help you with this problems.
XabbaRus
12-03-2008, 04:45 PM
Sid I e-mailed you the Tanker, I got its poly count down a bit but for a target it may be too big.
You are doing a great job guys!! But tell me please,are you thinking about implementing 3D Control rooms with 2d panels inserted on the consoles? What about the Bridges and CIC for surface units?
Would be cool to implement detailed Carriers with a complex interface,able to manage at least an air wing of 50-60 aircrafts, dont you think so?
Regards
goldorak
12-08-2008, 01:40 PM
You are doing a great job guys!! But tell me please,are you thinking about implementing 3D Control rooms with 2d panels inserted on the consoles? What about the Bridges and CIC for surface units?
Would be cool to implement detailed Carriers with a complex interface,able to manage at least an air wing of 50-60 aircrafts, dont you think so?
Regards
:tongue: yeah, once the basic things are done, like in 5-6 years.
Hitman
12-08-2008, 03:35 PM
But tell me please,are you thinking about implementing 3D Control rooms with 2d panels inserted on the consoles? What about the Bridges and CIC for surface units?
Would be cool to implement detailed Carriers with a complex interface,able to manage at least an air wing of 50-60 aircrafts, dont you think so?
There's another thread about that in this very same forum; refer there :wink:
XabbaRus
12-09-2008, 11:16 AM
Yea then it isn't really a subsim is it? Lets get the main thrust done first and get that working well, then Sid will see about letting us loose with a CVN.
Zachstar
02-04-2009, 07:03 PM
Just a note we have models on a number of civilian aircraft.
AN225: http://www.orbithangar.com/addonpics/K-An-225.jpg (Plus the Buran Shuttle)
727: http://www.orbithangar.com/addonpics/B-727.jpg
7E7: http://www.orbithangar.com/addonpics/B-7E7-V2.jpg
C172: http://www.orbithangar.com/addonpics/K-Cessna-172-v3.jpg
ATTAS VFW-614: http://www.orbithangar.com/addonpics/K-VFW-614.jpg
739: http://www.orbithangar.com/addonpics/K-B737-900.jpg
Old 737: http://www.orbithangar.com/addonpics/K737-A-51-v2.jpg
Just to name a few
Zachstar
02-04-2009, 11:53 PM
Good news folks! Just got word that when the time comes we may have access to a SeaSprite model! (One designed for MSFS series)
As far as aircraft are concerned I am pretty confident that the sim community is willing to step up and provide whatever is needed. The spirit is what will keep this genre going!
SpookyMuFu
02-05-2009, 12:23 AM
well, Zachstar asked me to post some renders I have done of a few models I have been working on.......
A Russian Alfa, a Russian Delta III, and a Russian Typhoon
Zachstar
02-05-2009, 12:30 AM
Nice work! That texture really brings out the size of that monster Typhoon!
There is a few classes I am wondering if they are done or if anyone is working on them or wants to work on them.
November Class
Papa Class
Typhoon-7 from the Movie "Red October"
Dr.Sid
02-05-2009, 08:57 AM
Nice .. any chance I got these in 3ds ?
XabbaRus
02-05-2009, 02:26 PM
Spooky you have way too much time on your hands. Good job. I like how you modelled the typhoons doors. How did you do that? are there tubes underneath.
Zachstar
02-05-2009, 03:21 PM
Good news folks. After searching around a little I have located some aircraft for MSFS that are under copyleft. Of course when the time comes we ought to let them know just to give them a chance to be the ones making mods or whatever but as long as models do not need to be hidden in the binary I am sure we can use them.
Just a few I have found..
LZ127, LZ129, ZRS4 (Blimps/Airships)
Airbus A300B2
Airbus A300B4-600R
A300B4-600ST Beluga
Useful? Not really except for adding civilian traffic routes and some historic stuff. But its nice to have options.
SpookyMuFu
02-05-2009, 07:28 PM
Nice .. any chance I got these in 3ds ?
well, I am doing these for Virtual Sailor but as with my other models you may use these as well, same rules apply, I get full credit...
SpookyMuFu
02-05-2009, 07:34 PM
Spooky you have way too much time on your hands. Good job. I like how you modelled the typhoons doors. How did you do that? are there tubes underneath.
no, no tubes, what I did was make the covers, made all of them as one object, then I cloned them and did a boolean cut into the hull then set the "doors" flush with the hull. I think it looks good too ;)
Thanks for the positive comments guys, I am working on re-vamping the Kilo TLAM and I made several years ago......the old girl needs a refit.
Also on my list is an Oscar, Re-doing my Hotel, possibly a Vangard, and a few others....
Zachstar
02-05-2009, 11:05 PM
VS uses the .x format BTW sid.
Red Ocktober
02-06-2009, 08:35 AM
great looking models Spooky...
check this youtube vid out (if you haven't already seen it) for a few quick views of the control room...
http://www.youtube.com/watch?v=WMnMb_rkt5I&feature=related
Dr.Sid
02-06-2009, 10:34 AM
.x is fine. I don't support it yet but it's simple and popular format, I moving it up my priority list then.
SpookyMuFu
02-06-2009, 02:22 PM
Okay, I started messing with mine and TLAMs kilo we did years ago and I have almost remodeled the whole thing, here are some progress pics.....
anyone know what the red and white "cap" is on the Russian subs?
Zachstar
02-06-2009, 03:34 PM
Looking great!
Any chance you could do a 2nd texture to simulate the Kilos from Iran? That is great sim material right there.
SpookyMuFu
02-06-2009, 05:20 PM
here ya go Zachstar....
Kilo of the Royal Iranian Navy
Theta Sigma
02-06-2009, 06:00 PM
The Delta and Typhoon are frighteningly good. :D
SpookyMuFu
02-06-2009, 06:16 PM
here's a few more of the Kilo
SpookyMuFu
02-06-2009, 06:17 PM
The Delta and Typhoon are frighteningly good. :D
thank you!
SpookyMuFu
02-07-2009, 03:40 PM
I hope I'm not clogging up the forum with a WIP, if I am just let me know and I'll stop, but here is the Kilo again, I re-made the hull, stretched out the deck added marker lights, hand rails and deck bits....I cant think of anything else I need to add, if you guys can think of anything let me know, other wise I'll start working on the masts
SpookyMuFu
02-07-2009, 06:51 PM
okay, I wasnt happy with the way the dive planes were so I did some work on them.
SpookyMuFu
02-08-2009, 12:31 AM
okay, I got the masts done, here they are.....
TLAM Strike
02-08-2009, 12:15 PM
anyone know what the red and white "cap" is on the Russian subs? Its a distress buoy. When the sub goes down the buoy shoots to the surface and signals for help.
Bartolomeus
02-08-2009, 01:22 PM
Hi
Iam new to Community Subsim. I must say it is a amazing project! Currently i working on different submarine models for Virtual Sailor. And i would like to sail my models in Community Subsim :smile:.
Here two pics of my favorite models.
USS Texas SSN 775
http://www.subdock-vs.de/home/images/stories/gallery/texas/texas_new_024.jpg
USS Miami SSN 755
http://www.subdock-vs.de/home/images/stories/gallery/miami/miami_0001.jpg
Best Regards
Marko
SpookyMuFu
02-08-2009, 01:32 PM
hey Marko!!
glad ya made it over, I was supposed to send you a PM but I forgot, sorry :redface:
Bartolomeus
02-08-2009, 01:48 PM
hi Scott...it is nice to see you and Mike here!!
Deamon has send me the link to this page.
Marko
Zachstar
02-08-2009, 08:06 PM
Woah! Nice Virginia you got there!
Zachstar
02-08-2009, 08:14 PM
Oh BTW can you repost the WIPs of the Typhoon-7 from Red October that you have?
SpookyMuFu
02-08-2009, 11:13 PM
Its a distress buoy. When the sub goes down the buoy shoots to the surface and signals for help.
AH HA!!!!!!
hey man, you didnt comment on our revamped Kilo.......
Bartolomeus
02-09-2009, 04:00 AM
Hi Zachstar
Yeah, here is the Typhoon 7. It is only Work in Progress.
http://www.subdock-vs.de/home/images/stories/gallery/october/red_0006.jpg
And the "normal" Typhoon class sub.
http://www.subdock-vs.de/home/images/stories/gallery/october/red_0003.jpg
Zachstar
02-09-2009, 10:05 PM
It looks great tho! And will obviously be great for custom scenarios in my view!
SpookyMuFu
02-10-2009, 09:14 AM
hey Marko, can you post a pic of the reference you're using for the nose?
SpookyMuFu
02-10-2009, 10:27 PM
I thought I'd show you the interior my Kilo will come with (for VS) if Jason Simpson gives me the OKAY. Well, that is if I release it to the VS community.....I might not do anything for the VS community again, not sure yet....
Bartolomeus
02-11-2009, 04:09 AM
Hi Scott
The bow have not the correct form and size. Iam working on it. For the final version of both models, the bow will looks better (i hope).
http://img24.imageshack.us/img24/5952/pl941ak8me0.jpg
Marko
SpookyMuFu
02-11-2009, 12:17 PM
Hi Scott
The bow have not the correct form and size. Iam working on it. For the final version of both models, the bow will looks better (i hope).
Marko
whew, I thought I had totally screwed up my bow.........thanks!
Bartolomeus
02-11-2009, 01:24 PM
I like the bow design of your typhoon.
Marko
SpookyMuFu
02-11-2009, 09:46 PM
Hi guys......
I re-modeled and re-shaped the hull of the Delta III and made a few changes to the decks.......I think I'm going to remake the sail too, I also added my Kilo masts to make it look better
SpookyMuFu
02-12-2009, 01:13 AM
curious, what do you guys think of the black textures?
you like rusted or black?
Zachstar
02-12-2009, 03:58 AM
I think the black looks better but I feel that is likely due to the texture stretching on the rust one.
The rusted one is more realistic.
Zachstar
02-12-2009, 05:51 AM
Some good news.
We gained permission to use the Tu-360 model. This is from an addon for MSFS depicting the never built hypersonic soviet bomber. Its big, bad, and coated with antiflash.
I would show an image but the model might be redone and I want to give the author the chance to post here if he wishes.
Bartolomeus
02-12-2009, 07:14 AM
hey Scott
I also like the black textures. The rusty one looks to heavy.
Marko
SpookyMuFu
02-13-2009, 01:19 AM
yes, i do too.
I remade the sail, cut the windows and made new dive planes, I also lowered the missile deck because it was too high and flattened the front "deck"...
Bartolomeus
02-13-2009, 05:46 AM
wonderful work.....the Delta looks awesome!!
Marko
Zachstar
02-14-2009, 03:40 PM
Looks good!
BTW for the time being I am again halting the search for aircraft models. I think there needs to be a simple database on aircraft needed so that we don't have too many duplicates.
SpookyMuFu
02-14-2009, 10:07 PM
just goofing around........
Bartolomeus
02-15-2009, 09:11 AM
looks like real models!! it would be nice to see the boats in next versions of this project.
SpookyMuFu
02-16-2009, 09:49 AM
okay, work has started on the Hotel.......Very early renderings of K-19
Bartolomeus
02-16-2009, 02:02 PM
Nice one Scott!! What do you think about a Foxtrot class? Would i make one after the hotel?
Marko
SpookyMuFu
02-16-2009, 05:36 PM
I really like the foxtrot class and I want to make one. I dont know what my next one will be after this one...........so many subs so little time........LOL
SpookyMuFu
02-16-2009, 09:45 PM
on February 16, 1961 a submarine was spotted surfaced in the Norwegian sea apparently having a reactor problem. The USS Arcadia spotted it and was able get this picture. We believe the designation of this sub is K-19 a Russian Hotel I class SSBN.
SpookyMuFu
02-18-2009, 01:24 PM
more work on the Hotel.....
Bartolomeus
02-18-2009, 02:40 PM
Looks great Scott!! I like this model!
Marko
Red Ocktober
02-18-2009, 05:22 PM
yeah... that really looks great...
--Mike
SpookyMuFu
02-18-2009, 09:42 PM
okay, got the windows cut thanks to Marko's help (I figured it out Marko!).
SpookyMuFu
02-19-2009, 04:32 PM
okay, i couldnt cut the flood holes in the side of the sub, it distorted the mesh too much so I had to make them textures, but they look good
Zachstar
02-19-2009, 09:08 PM
Indeed! K-19 is coming along quite nicely!
Bartolomeus
02-20-2009, 03:37 PM
Keep up the great work Scott!!
Here is the Texas. Iam working on the texture set for this simulation. The mesh has now a vls launcher with working hatches. Now iam working on the radar and the masts on the sail.
http://img3.imageshack.us/img3/8487/texasnew028vm6.jpg
Marko
SpookyMuFu
02-20-2009, 06:05 PM
nice Marko, how do the VLS tubes and doors work?
Zachstar
02-20-2009, 06:05 PM
Looking good!
Something to Hunt down those pesky Kilos (*looks at TLAM*)
SpookyMuFu
02-20-2009, 10:14 PM
I need some feedback on these missile doors........
Bartolomeus
02-21-2009, 05:58 AM
I have added a animation for open the VLS hatches. In VS the VLS hatches can be opened like the sail hatch.
Hi Scott, can you CUT with REFINE in gmax (Boolean tool)?
Marko
SpookyMuFu
02-21-2009, 01:48 PM
I have added a animation for open the VLS hatches. In VS the VLS hatches can be opened like the sail hatch.
Hi Scott, can you CUT with REFINE in gmax (Boolean tool)?
Marko
ah, you used the sail feature. I used that to make the forward dive planes retractable on the k19.
I figured out how to cut with refine like you do for your windows...
Zachstar
02-21-2009, 05:36 PM
Hey Marko after the Texas is there any chance you can work on the USS Gettysburg CG 64? There seems to be a lack of surface ship models compared to Subsurface. And especially Aircraft.
SpookyMuFu
02-21-2009, 07:15 PM
Hey Marko after the Texas is there any chance you can work on the USS Gettysburg CG 64? There seems to be a lack of surface ship models compared to Subsurface. And especially Aircraft.
if you're lucky, Jason Simpson will take an interest in this sim and give you his ships
Bartolomeus
02-22-2009, 04:06 PM
I think the Gettysburgh is in the summer ready to sail...after i finished this ship i send it to you.
Marko
SpookyMuFu
02-24-2009, 09:49 AM
since I didnt get any feedback on the K19s missile doors I guess they are fine..
I started a new model at the request of Zachstar, anyone know what it is?
jrex53
02-24-2009, 11:44 AM
SpookyMuFu,
How about the Skipjack class submarine.
SpookyMuFu
02-24-2009, 04:11 PM
SpookyMuFu,
How about the Skipjack class submarine.
good eye!
I should have known someone on sub sim forum would get that easily, I'll have to step up my game, I guess I'm used to most of the people at the VS forum.
heres another quick and dirty update
SpookyMuFu
02-24-2009, 10:44 PM
here's more...
Bartolomeus
02-25-2009, 01:13 PM
Great Scott! I like the Skipjack class with the "giant" sail! Looks very nice.
Marko
SpookyMuFu
02-25-2009, 09:00 PM
I think this one is almost done, now I just need to make the details on it
Capt. Lindemann
02-25-2009, 10:06 PM
Looks good:wink:
Bartolomeus
02-26-2009, 02:09 AM
Hey Capt. Lindemann.
Yes Scott, the superstructure looks very nice.
Marko
SpookyMuFu
02-26-2009, 02:13 AM
Okay, I think I'm pretty much done with this unless someone here can spot something I missed......
Zachstar
02-26-2009, 04:19 AM
Absolutely amazing how fast you cranked that out. And it looks awesome! One will be hard pressed to find another model that well done for the Skipjack.
Red Ocktober
02-26-2009, 10:05 AM
wow... you've become a sub factory spook...
that skipjack is just plain awesome...
--Mike
SpookyMuFu
02-26-2009, 10:37 AM
thanks guys!
Bartolomeus
02-26-2009, 01:11 PM
Yes, looks amazing! Great work on the Skipjack!
Marko
Bartolomeus
02-27-2009, 02:45 PM
Little update. Working on the VLS hatches and the textures.
http://www.subdock-vs.de/home/images/stories/gallery/texas/texas_new_029.jpg
http://www.subdock-vs.de/home/images/stories/gallery/texas/texas_new_030.jpg
Marko
SpookyMuFu
02-27-2009, 02:58 PM
looking good Marko!
Bartolomeus
02-27-2009, 06:33 PM
thx Scott! next one.
SpookyMuFu
02-27-2009, 10:20 PM
I hope you make this available to me Marko........
Bartolomeus
02-28-2009, 01:44 PM
of course Scott!! :smile:
subcaptian
02-28-2009, 03:48 PM
For the people using 3DS, I am taking a course in Game Proggraming, and need some help with the program. Help would be appreciated.
SpookyMuFu
02-28-2009, 07:05 PM
well, I didnt plan on doing this one but, it just evolved......
Bartolomeus
03-01-2009, 08:14 AM
Los Angeles class flight one? Looking good Scott! Great work.
Marko
SpookyMuFu
03-01-2009, 09:15 AM
Yes Marko, a 688 Flt1, I figured since your doing the 688i I'd do an old school 688 to go with it.
SpookyMuFu
03-01-2009, 02:44 PM
few more pics
Bartolomeus
03-01-2009, 02:58 PM
This is awesome Scott! Ah...i see the rubber tiles on your models! :you_rock: I've never done. :frown: (i hope i can use your textures?)
The sub looking amazing! I have only one point, the radar must be before the bridge entry.
Marko
SpookyMuFu
03-01-2009, 03:55 PM
This is awesome Scott! Ah...i see the rubber tiles on your models! :you_rock: I've never done. :frown: (i hope i can use your textures?)
The sub looking amazing! I have only one point, the radar must be before the bridge entry.
Marko
Marko, I thought so too about the radar until I saw this.........it shows layout of 688 and 688i and as you see, it shows the radar just behind and to the port side of the bridge
And of course you can use the texture, after all, I'm using your prop ;)
http://www.fas.org/man/dod-101/navy/docs/scmp/a-06.gif
SpookyMuFu
03-01-2009, 11:10 PM
any opinions on this?
I dont think the wire on the radar looks too good....but I do like the re-worked radar
Bartolomeus
03-02-2009, 10:26 AM
upps..my mistake with the radar..sorry!
wow, the sail and the masts looks outstanding..i like the design of the radar.
Marko
SpookyMuFu
03-03-2009, 01:29 AM
okay, few new things..............I worked on the textures a bit more, added a few bridge items and the deck tie ups (sorry I dont know the real term for them..) and one ingame pic
Zachstar
03-03-2009, 10:04 AM
Epic Win!
Each model gets better and better!
SpookyMuFu
03-03-2009, 01:25 PM
I think....................it's done...........
Bartolomeus
03-03-2009, 01:53 PM
yes...amazing looking sub Scott! great work!
Marko
SpookyMuFu
03-04-2009, 12:31 PM
I added the bow vents, they look pretty decent I think, thanks to Marko for the texture, and heres a shot showing the size difference between a 688 and a Typhoon, the hunter and the hunted.....
OneShot
03-04-2009, 12:54 PM
Wow ... beautiful modells ...!!
SpookyMuFu
03-04-2009, 01:26 PM
thanks oneshot!
Red Ocktober
03-05-2009, 12:41 PM
yes... absolutely spectacular work... definitely would be fun lurking under the ice in that giant typhoon... or even more fun hunting the typhoon in the 688...
... or even more fun manuevering to a close tail on the typhhon in the smaller 688... then having the typhoon skipper execute a check of his baffles and turn straight back along his course directly towards me :biggrin: :biggrin:
quick quiet... and i silently wait for the sound of the hulls crunching... :biggrin:
oh yeah... tonight on discovery channel (or pbs i think)... documentary on the demolition of one of the typhoon subs at 9PM NY time...
--Mike
SpookyMuFu
03-05-2009, 10:07 PM
I'd like to see that show but it doesnt seem to be on here...............:(
SpookyMuFu
03-08-2009, 12:23 PM
Okay, heres a progress pic of Dr Sids request..........still lots to do
Bartolomeus
03-08-2009, 01:13 PM
Oh...a DSRV. Nice work...cant wait to see more pics of this model.
Marko
goldorak
03-08-2009, 04:49 PM
SpookyMuFu you're really talented.
Your submarine 3d models are a pleasure to look. :biggrin:
Man, SCS should have hired you years ago to get some kick ass models in DW. :tongue:
SpookyMuFu
03-08-2009, 05:51 PM
thanks goldorak, I just recently installed DW and it's just like SubCommand was out of the box, horrible models, SCX did a good job helping it along, now DW could use the same help, I did see there was a mod for it but it isnt nearly as good as SCX was, not nearly as many models.....
SpookyMuFu
03-09-2009, 12:16 AM
okay, 'nuther update with the DSRV...........
SpookyMuFu
03-09-2009, 03:33 AM
I had to do it............:)
SpookyMuFu
03-09-2009, 01:25 PM
Looking good.............(well, I think so)
Bartolomeus
03-09-2009, 03:30 PM
The new texture set is almost done. I must add the weathered details and the depth marks to the textures.
Electric Boat
03-10-2009, 07:43 AM
Hi guys, my name is Electric Boat. It's my first here in the forum. Wonderful works! I've just seen them now, still for the first time. Just two quick questions:
1) are these models and textures made to be added to DW?;
2) wich programs you employ to paint these wonderful textures? The thing make me wonder because I also are a modeler and have made at now nearly 80 3d models sorted between submarines (all US and almost all soviet ones, modifications comprehended such Yankee-II, Pod Akson-01, Sidecar, Notch...), weapons (US and soviet ICBMs, MRBMs, SLBMs, AA, ASM, SSM missiles), Keyhole and Cosmos sats, SS-24 train, silos, SS-20, -21, -22, -23 and -25 launcher trucks with base, Minuteman ICBM base, Polyarny navalbase, Groton navalbase, and other stuff. Unfortunately the only program I'm able to use to paint my textures mapped with Ultimate Unwrap 3d 2.15, is Window's Paint soft...nothing better, so details are a quite rough...
SpookyMuFu
03-10-2009, 09:25 AM
looking good Marko, cant wait to see all the new textures
SpookyMuFu
03-10-2009, 09:30 AM
Hi guys, my name is Electric Boat. It's my first here in the forum. Wonderful works! I've just seen them now, still for the first time. Just two quick questions:
1) are these models and textures made to be added to DW?;
2) wich programs you employ to paint these wonderful textures? The thing make me wonder because I also are a modeler and have made at now nearly 80 3d models sorted between submarines (all US and almost all soviet ones, modifications comprehended such Yankee-II, Pod Akson-01, Sidecar, Notch...), weapons (US and soviet ICBMs, MRBMs, SLBMs, AA, ASM, SSM missiles), Keyhole and Cosmos sats, SS-24 train, silos, SS-20, -21, -22, -23 and -25 launcher trucks with base, Minuteman ICBM base, Polyarny navalbase, Groton navalbase, and other stuff. Unfortunately the only program I'm able to use to paint my textures mapped with Ultimate Unwrap 3d 2.15, is Window's Paint soft...nothing better, so details are a quite rough...
My models are being made for the CSS Community Sub Sim (what this forum is for).
I use Photoshop to make the textures, then I use GMAX (my modeling program) to apply the textures, then I use Deep Exploration to adjust and tweak the models reflectiveness and shine and any transparency's needed such as windows.
Bartolomeus
03-10-2009, 03:36 PM
Hey Electric Boat (nice name!!)
Iam also make the models for the CSS (and VS).
I use Paint Net and Photoshop to make the textures. And the program to add the textures i use 3ds max, gmax and Deep Exploration for the same reason as Spook.
Marko
Theta Sigma
03-13-2009, 05:35 AM
Hi Zachstar
Yeah, here is the Typhoon 7. It is only Work in Progress.
http://www.subdock-vs.de/home/images/stories/gallery/october/red_0006.jpg
okay, work has started on the Hotel.......Very early renderings of K-19
I added the bow vents, they look pretty decent I think, thanks to Marko for the texture, and heres a shot showing the size difference between a 688 and a Typhoon, the hunter and the hunted.....
just goofing around........
My God....these are obscenely good. If this kind of ongoing dedication and devotion is anything to go by, this will blow away DW. To play out the Red Oktober scenario would realize a childhood wish of mine. :)
By the way, have any of you worked on Danger Deep as well? I haven't checked on that lately, but that was a similar WWII community subsim project too.
SpookyMuFu
03-13-2009, 07:10 PM
hi Theta Sigma, thanks for the compliments!!
no I didnt do any work on that sim, I did look at it tho but I'm not really interested in WWII sims so I didnt play it.
I'm hoping this sim evolves into a really good sim, I am looking forward to it
Bartolomeus
03-15-2009, 03:07 PM
Hi Theta Sigma
Thx for your words! Danger Deep is a awesome project. But im also not really interested in WWII addons. My favorite era is the Cold War.
Marko
SpookyMuFu
03-15-2009, 05:17 PM
I made a few changes to the Delta III. I made a new sail with new windows and details, new missile doors, texture work, and a windscreen and flag.
Theta Sigma
03-15-2009, 08:11 PM
I had made a Scottish defense budget joke, but realized the colors were inverted. ;)
SpookyMuFu
03-15-2009, 10:27 PM
haha :) ....
pingjockey
03-19-2009, 05:06 PM
Howdy gents, been busy but the new models look really good!!!
SpookyMuFu
03-22-2009, 05:02 PM
hi pingjockey............
I am currently trying to decide on my next model.........not sure which modern sub I want to do.......
goldorak
03-22-2009, 05:16 PM
hi pingjockey............
I am currently trying to decide on my next model.........not sure which modern sub I want to do.......
I have some ideas. How about the X-1 ? It was the US navy's only midget submarine during the cold war era, around late 1950.
Or you could model the NR-1 the first and only us navy midget nuclear submarine.
SpookyMuFu
03-23-2009, 12:13 AM
got any other ideas?
goldorak
03-23-2009, 05:54 AM
You already modeled the skipjack, how about the sturgeon class ?
Or the Nautilus. How about english subs ? Trafalgar class or Astute class ?
SpookyMuFu
03-23-2009, 11:13 AM
Trafalgar was on my list along with a Vanguard SSBN but there wasnt too many good pics of a Trafalgar on google, do you have any?
goldorak
03-23-2009, 02:32 PM
Trafalgar was on my list along with a Vanguard SSBN but there wasnt too many good pics of a Trafalgar on google, do you have any?
No I'm sorry I don't have any pictures of those subs. :frown:
Maybe you can ask XabbaRus or TlamStrike. They could have pictures of those subs.
SpookyMuFu
03-23-2009, 05:11 PM
Xabb and TLAM seem to be MIA, neither of them seem to spend any time here any more....
pingjockey
03-24-2009, 12:16 PM
You already have a virginia class boat and a 688 so how about something alittle more exciting say like a Victor III or a Sierra 2? What about an Oscar 2
SpookyMuFu
03-24-2009, 02:33 PM
You already have a virginia class boat and a 688 so how about something alittle more exciting say like a Victor III or a Sierra 2? What about an Oscar 2
I think Xabb is working on the Oscar but I dont know what happened to him.....
Virginia, 688i, typhoon7, and the seawolf are all covered by Marko.
Mike has covered the Sturgeon.
I need an Akula for my VS so maybe I'll add an Akula to the list as well.....keep the ideas coming I am writing them all down
goldorak
03-24-2009, 05:16 PM
How about some modern diesel electric AIP subs ? The Italo-German Type 212A perhaps ? Or the French Scorpene class, what about the Royal Australian Navy Collins class submarine ?
Shadows_Fall
03-24-2009, 10:06 PM
hi pingjockey............
I am currently trying to decide on my next model.........not sure which modern sub I want to do.......
How about an Echo II?
I've become fascinated with them. I always liked the lethal drawbacks, like poor batteries on U boats. I've also always preferred ASMs over torpedoes. SSGN + 8 conventional ASMs + Tasked with carrier hunting + Being required to float along for about 30 minutes after launch = <3
Not to mention it's also just a very unique boat with a cool design.
Transients
03-25-2009, 05:13 PM
How about some modern diesel electric AIP subs ? The Italo-German Type 212A perhaps ? Or the French Scorpene class, what about the Royal Australian Navy Collins class submarine ?
I'd love to drive a 212!:cool: The models are looking good so far, guys.:smile: Keep 'em coming!
Transients
03-25-2009, 05:15 PM
Not to mention it's also just a very unique boat with a cool design.
Those gaps in the hull make it unmistakable. There'll never be another boat like that.
SpookyMuFu
03-26-2009, 10:29 AM
okay, I'm thinking the Victor III, 212, or the French Scorpene class.............
Bartolomeus
03-28-2009, 12:48 PM
The Scorpene class would be great Scott. :smile:
SpookyMuFu
03-28-2009, 04:14 PM
The Scorpene class would be great Scott. :smile:
out of the 3, I think that would be the fastest and easiest to knock out......
Welcome back!
Bartolomeus
03-29-2009, 07:14 AM
Thx Scott! You have a mail.
SpookyMuFu
03-29-2009, 01:02 PM
thanks Marko, I got it!
Also, if you're interested, here are 120 some pages of reference pics for your 688 and virginia class....the "download" link for those pics give very hi res images
Navy NewsStand - Eye on the Fleet (http://www.navy.mil/view_gallery.asp?sort_row=1&category_id=17&sort_type=0&page=1)
Bartolomeus
03-29-2009, 02:38 PM
Great helpful link, thx Scott!
SpookyMuFu
03-30-2009, 06:26 PM
quick update on the 688........new more accurate masts and I had to reshape the sail, it just wasnt right and didnt look quite right......
Bartolomeus
04-04-2009, 04:09 AM
very nice Scott.
the Texas is almost done (missing only few weathered details). at the end of the weekend i will send the Texas to Dr. Sid.
SpookyMuFu
04-04-2009, 06:26 PM
looking forward to it........
SpookyMuFu
04-17-2009, 07:01 PM
k, work has started on a new model..........
SpookyMuFu
04-17-2009, 08:31 PM
more work done
goldorak
04-17-2009, 10:48 PM
Is it an Alfa ?
SpookyMuFu
04-17-2009, 11:17 PM
Is it an Alfa ?
nope, it isnt.........I've already done an Alfa
XabbaRus
04-18-2009, 06:35 AM
Looking good. Sorry I didn't update any models but I just last the drive and also dcided to clean up my hard drive. So I deleted all my stuff. Looking how the sim is progressing I might start again. I had all these half done projects but think I will go back to finishing the Oscar II. The one thing I'd like help with is mapping. It is the one thing I hate doing. I'll make the model but would prefer someone to map it.
Dr.Sid
04-18-2009, 07:36 AM
Glad to see you again.
SpookyMuFu
04-18-2009, 11:19 AM
Hi Xabb, nice to see you back
XabbaRus
04-18-2009, 04:04 PM
Well since you seem to have a handle on subs I thought I would go back to surface vessels. I have a Nanuchka to finish and a Grisha.
I would like to know how you would like the hulls split so when they do sink they can break up nicely.
SpookyMuFu
04-18-2009, 05:10 PM
good, I hate making hulls........glad there is someone willing to do the surface ships
SpookyMuFu
04-18-2009, 07:14 PM
little more work done
SpookyMuFu
04-19-2009, 12:25 AM
what do ya think?
still lots of work to do of course
XabbaRus
04-19-2009, 05:13 AM
Do you have opening torpedo doors?
As long as I can still release the Oscar II. It is on my work computer. I need someone to look at the sail as it is the only thing holding things up.
Bartolomeus
04-19-2009, 05:14 AM
Looking great Scott! Nice work on the Akula.
SpookyMuFu
04-19-2009, 03:11 PM
Do you have opening torpedo doors?
As long as I can still release the Oscar II. It is on my work computer. I need someone to look at the sail as it is the only thing holding things up.
atm, it doesnt have any torpedo doors......Sid hasnt requested any opening torpedo doors as of yet
it will have doors but it will be up to sid to animate them
whats wrong with the Oscar sail Xabb?
Thanks Marko
XabbaRus
04-19-2009, 05:36 PM
Big problems with smoothing around the hatches. Wasn't too bad till I cut windows in.
I though I had erased my model but found on in my e-mail before I put windows in. Letum on subsim is quite a wiz with 3ds max so I might ask him to take a look. I have to redo some stuff as there was some stuff done after the model I have now but no biggy.
SpookyMuFu
04-19-2009, 06:57 PM
ah okay, Marko taught me a good way to cut windows with out deforming the sail........maybe he can explain it to you too.... I use gmax so I had to adapt it to gmax but he uses 3ds max...
new update on the Akula
SpookyMuFu
04-20-2009, 12:07 AM
a little screenshot :)
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