OneShot
12-04-2005, 06:52 PM
- If your opponent is in range, so are you too.
- One hit is better than 150 near misses.
- Loud mouths tend to be bullet magnets.
- Paranoia is good. Everyone is trying to shoot you.
- Artillery: Gravity works.Take the high ground when possible.
- A lucky shot counts like a good aimed shoot.
- If an idea dosn`t work, it wasn`t great.
- Incoming fire is more accurate than outgoing fire.
- There is always a better foe one than you. You may not have met them yet.
- What bounces in practice breaks in combat.
- Luck is often better than skill.
- Everone has an bad day.
- When you get hit, often was that your last one.
- Mostly feel you first the pain of a hit, and then you see the enemy.
- Sometimes in your life you have to say fu**.
- When you think, the enemy don`t see you, his Artillery aiming at you!
- Dancing on gras should results in loosing a leg by a landmine!
- Fireing on a unseen enemy results in having no bullets when you see them!
- If it is stupid but works, it isn’t stupid.
- If you are forward of your position, your artillery will fall short.
- If your attack is going well, it’s an ambush.
- Five second fuses burn in three seconds.
- The easiest way is always mined.
- If you are short of everything but enemy, you are in a combat zone
- Try not to look conspicuous, this is why aircraft carriers are called -bomb magnets-
- No combat ready unit has ever passed inspection
- Tracers work both ways.
- Napalm is an area support weapon.
- Mines are equal opportunity weapons.
- The most dangerous thing in the world is a second lieutenant with a map and a compass.
- Clean uniforms bring rain.
- Body count math : 3 enemy + 1 civilians + 6 farm animals = 47 KIA.
- The burst radius of explosives is always 1 foot greater than your jumping range.
- If your ambush is properly set, the enemy will not walk into it.
- Friendly fire - isn't.
- Recoilless rifles - aren't.
- Suppressive fires - won't.
- You are not Superman; Marines and fighter pilots take note.
- A sucking chest wound is Nature's way of telling you to slow down.
- Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
- If at first you don't succeed, call in an airstrike.
- Never share a foxhole with anyone braver than yourself.
- Never go to bed with anyone crazier than yourself.
- Never forget that your weapon was made by the lowest bidder.
- The enemy diversion you're ignoring is their main attack.
- The enemy invariably attacks on two occasions: when they're ready. When you're not.
- There is no such thing as a perfect plan.
- There is no such thing as an atheist in a foxhole.
- A retreating enemy is probably just falling back and regrouping.
- The important things are always simple; the simple are always hard.
- Teamwork is essential; it gives the enemy other people to shoot at.
- Never draw fire; it irritates everyone around you.
- If you are short of everything but the enemy, you are in the combat zone.
- When you have secured the area, make sure the enemy knows it too.
- The only thing more accurate than incoming enemy fire is incoming friendly fire.
- Things which must be shipped together as a set, aren't.
- Things that must work together, can't be carried to the field that way.
- Radios will fail as soon as you need fire support.
- Radar tends to fail at night and in bad weather, and especially during both.
- Anything you do can get you killed, including nothing.
- Make it too tough for the enemy to get in, and you won't be able to get out.
- If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
- When both sides are convinced they're about to lose, they're both right.
- Professional soldiers are predictable; the world is full of dangerous amateurs.
- Military Intelligence is a contradiction.
- Fortify your front; you'll get your rear shot up.
- Weather ain't neutral.
- If you can't remember, the Claymore is pointed towards you.
- Air defense motto: shoot 'em down; sort 'em out on the ground.
- Air defense motto #2: Flies high, it dies; low and slow, it'll go.
- The Cavalry doesn't always come to the rescue.
- Nuclear Bombs are the ultimate close support weapon.
- Sniper's motto: reach out and touch someone.
- Killing for peace is like screwing for virginity.
- The one item you need is always in short supply.
- Interchangeable parts aren't.
- It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.
- When in doubt, empty your magazine.
- The side with the simplest uniforms wins.
- Combat will occur on the ground between two adjoining maps.
- If the Platoon Sergeant can see you, so can the enemy.
- Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
- Exceptions prove the rule, and destroy the battle plan.
- Everything always works in your HQ, everything always fails in the Colonel's HQ.
- The enemy never watches until you make a mistake.
- One enemy soldier is never enough, but two is entirely too many.
- The worse the weather, the more you are required to be out in it.
- Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
- The more a weapon costs, the farther you will have to send it away to be repaired.
- The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
- Field experience is something you don't get until just after you need it.
- No matter which way you have to march, its always uphill.
- If enough data is collected, a board of inquiry can prove anything.
- Airstrikes always overshoot the target, artillery always falls short.
- When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
- Those who hesitate under fire usually do not end up KIA or WIA.
- The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want.
- Try to look unimportant, they may be low on ammo.
- Professionals are predictable, amatures are dangerous.
- The enemy always attacks on 2 occasions: 1.When your ready for them 2.When your not
- Teamwork is essential, it gives them someone else to shoot at.
- The enemy diversion you have been ignoring will be the main attack.
- A sucking chest wound is natures way of telling you to slow down
- Anything you do can get you shot, including nothing.
- Make it tough enough for the enemy to get in and you won't be able to get out.
- When you have secured an area, don't forget to tell the enemy.
- Once you pull the pin, Mr. Grenade is no longer your friend.
- One hit is better than 150 near misses.
- Loud mouths tend to be bullet magnets.
- Paranoia is good. Everyone is trying to shoot you.
- Artillery: Gravity works.Take the high ground when possible.
- A lucky shot counts like a good aimed shoot.
- If an idea dosn`t work, it wasn`t great.
- Incoming fire is more accurate than outgoing fire.
- There is always a better foe one than you. You may not have met them yet.
- What bounces in practice breaks in combat.
- Luck is often better than skill.
- Everone has an bad day.
- When you get hit, often was that your last one.
- Mostly feel you first the pain of a hit, and then you see the enemy.
- Sometimes in your life you have to say fu**.
- When you think, the enemy don`t see you, his Artillery aiming at you!
- Dancing on gras should results in loosing a leg by a landmine!
- Fireing on a unseen enemy results in having no bullets when you see them!
- If it is stupid but works, it isn’t stupid.
- If you are forward of your position, your artillery will fall short.
- If your attack is going well, it’s an ambush.
- Five second fuses burn in three seconds.
- The easiest way is always mined.
- If you are short of everything but enemy, you are in a combat zone
- Try not to look conspicuous, this is why aircraft carriers are called -bomb magnets-
- No combat ready unit has ever passed inspection
- Tracers work both ways.
- Napalm is an area support weapon.
- Mines are equal opportunity weapons.
- The most dangerous thing in the world is a second lieutenant with a map and a compass.
- Clean uniforms bring rain.
- Body count math : 3 enemy + 1 civilians + 6 farm animals = 47 KIA.
- The burst radius of explosives is always 1 foot greater than your jumping range.
- If your ambush is properly set, the enemy will not walk into it.
- Friendly fire - isn't.
- Recoilless rifles - aren't.
- Suppressive fires - won't.
- You are not Superman; Marines and fighter pilots take note.
- A sucking chest wound is Nature's way of telling you to slow down.
- Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
- If at first you don't succeed, call in an airstrike.
- Never share a foxhole with anyone braver than yourself.
- Never go to bed with anyone crazier than yourself.
- Never forget that your weapon was made by the lowest bidder.
- The enemy diversion you're ignoring is their main attack.
- The enemy invariably attacks on two occasions: when they're ready. When you're not.
- There is no such thing as a perfect plan.
- There is no such thing as an atheist in a foxhole.
- A retreating enemy is probably just falling back and regrouping.
- The important things are always simple; the simple are always hard.
- Teamwork is essential; it gives the enemy other people to shoot at.
- Never draw fire; it irritates everyone around you.
- If you are short of everything but the enemy, you are in the combat zone.
- When you have secured the area, make sure the enemy knows it too.
- The only thing more accurate than incoming enemy fire is incoming friendly fire.
- Things which must be shipped together as a set, aren't.
- Things that must work together, can't be carried to the field that way.
- Radios will fail as soon as you need fire support.
- Radar tends to fail at night and in bad weather, and especially during both.
- Anything you do can get you killed, including nothing.
- Make it too tough for the enemy to get in, and you won't be able to get out.
- If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
- When both sides are convinced they're about to lose, they're both right.
- Professional soldiers are predictable; the world is full of dangerous amateurs.
- Military Intelligence is a contradiction.
- Fortify your front; you'll get your rear shot up.
- Weather ain't neutral.
- If you can't remember, the Claymore is pointed towards you.
- Air defense motto: shoot 'em down; sort 'em out on the ground.
- Air defense motto #2: Flies high, it dies; low and slow, it'll go.
- The Cavalry doesn't always come to the rescue.
- Nuclear Bombs are the ultimate close support weapon.
- Sniper's motto: reach out and touch someone.
- Killing for peace is like screwing for virginity.
- The one item you need is always in short supply.
- Interchangeable parts aren't.
- It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.
- When in doubt, empty your magazine.
- The side with the simplest uniforms wins.
- Combat will occur on the ground between two adjoining maps.
- If the Platoon Sergeant can see you, so can the enemy.
- Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
- Exceptions prove the rule, and destroy the battle plan.
- Everything always works in your HQ, everything always fails in the Colonel's HQ.
- The enemy never watches until you make a mistake.
- One enemy soldier is never enough, but two is entirely too many.
- The worse the weather, the more you are required to be out in it.
- Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
- The more a weapon costs, the farther you will have to send it away to be repaired.
- The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
- Field experience is something you don't get until just after you need it.
- No matter which way you have to march, its always uphill.
- If enough data is collected, a board of inquiry can prove anything.
- Airstrikes always overshoot the target, artillery always falls short.
- When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
- Those who hesitate under fire usually do not end up KIA or WIA.
- The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want.
- Try to look unimportant, they may be low on ammo.
- Professionals are predictable, amatures are dangerous.
- The enemy always attacks on 2 occasions: 1.When your ready for them 2.When your not
- Teamwork is essential, it gives them someone else to shoot at.
- The enemy diversion you have been ignoring will be the main attack.
- A sucking chest wound is natures way of telling you to slow down
- Anything you do can get you shot, including nothing.
- Make it tough enough for the enemy to get in and you won't be able to get out.
- When you have secured an area, don't forget to tell the enemy.
- Once you pull the pin, Mr. Grenade is no longer your friend.