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OneShot
12-04-2005, 06:52 PM
- If your opponent is in range, so are you too.

- One hit is better than 150 near misses.

- Loud mouths tend to be bullet magnets.

- Paranoia is good. Everyone is trying to shoot you.

- Artillery: Gravity works.Take the high ground when possible.

- A lucky shot counts like a good aimed shoot.

- If an idea dosn`t work, it wasn`t great.

- Incoming fire is more accurate than outgoing fire.

- There is always a better foe one than you. You may not have met them yet.

- What bounces in practice breaks in combat.

- Luck is often better than skill.

- Everone has an bad day.

- When you get hit, often was that your last one.

- Mostly feel you first the pain of a hit, and then you see the enemy.

- Sometimes in your life you have to say fu**.

- When you think, the enemy don`t see you, his Artillery aiming at you!

- Dancing on gras should results in loosing a leg by a landmine!

- Fireing on a unseen enemy results in having no bullets when you see them!

- If it is stupid but works, it isn’t stupid.

- If you are forward of your position, your artillery will fall short.

- If your attack is going well, it’s an ambush.

- Five second fuses burn in three seconds.

- The easiest way is always mined.

- If you are short of everything but enemy, you are in a combat zone

- Try not to look conspicuous, this is why aircraft carriers are called -bomb magnets-

- No combat ready unit has ever passed inspection

- Tracers work both ways.

- Napalm is an area support weapon.

- Mines are equal opportunity weapons.

- The most dangerous thing in the world is a second lieutenant with a map and a compass.

- Clean uniforms bring rain.

- Body count math : 3 enemy + 1 civilians + 6 farm animals = 47 KIA.

- The burst radius of explosives is always 1 foot greater than your jumping range.

- If your ambush is properly set, the enemy will not walk into it.

- Friendly fire - isn't.

- Recoilless rifles - aren't.

- Suppressive fires - won't.

- You are not Superman; Marines and fighter pilots take note.

- A sucking chest wound is Nature's way of telling you to slow down.

- Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.

- If at first you don't succeed, call in an airstrike.

- Never share a foxhole with anyone braver than yourself.

- Never go to bed with anyone crazier than yourself.

- Never forget that your weapon was made by the lowest bidder.

- The enemy diversion you're ignoring is their main attack.

- The enemy invariably attacks on two occasions: when they're ready. When you're not.

- There is no such thing as a perfect plan.

- There is no such thing as an atheist in a foxhole.

- A retreating enemy is probably just falling back and regrouping.

- The important things are always simple; the simple are always hard.

- Teamwork is essential; it gives the enemy other people to shoot at.

- Never draw fire; it irritates everyone around you.

- If you are short of everything but the enemy, you are in the combat zone.

- When you have secured the area, make sure the enemy knows it too.

- The only thing more accurate than incoming enemy fire is incoming friendly fire.

- Things which must be shipped together as a set, aren't.

- Things that must work together, can't be carried to the field that way.

- Radios will fail as soon as you need fire support.

- Radar tends to fail at night and in bad weather, and especially during both.

- Anything you do can get you killed, including nothing.

- Make it too tough for the enemy to get in, and you won't be able to get out.

- If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.

- When both sides are convinced they're about to lose, they're both right.

- Professional soldiers are predictable; the world is full of dangerous amateurs.

- Military Intelligence is a contradiction.

- Fortify your front; you'll get your rear shot up.

- Weather ain't neutral.

- If you can't remember, the Claymore is pointed towards you.

- Air defense motto: shoot 'em down; sort 'em out on the ground.

- Air defense motto #2: Flies high, it dies; low and slow, it'll go.

- The Cavalry doesn't always come to the rescue.

- Nuclear Bombs are the ultimate close support weapon.

- Sniper's motto: reach out and touch someone.

- Killing for peace is like screwing for virginity.

- The one item you need is always in short supply.

- Interchangeable parts aren't.

- It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.

- When in doubt, empty your magazine.

- The side with the simplest uniforms wins.

- Combat will occur on the ground between two adjoining maps.

- If the Platoon Sergeant can see you, so can the enemy.

- Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.

- Exceptions prove the rule, and destroy the battle plan.

- Everything always works in your HQ, everything always fails in the Colonel's HQ.

- The enemy never watches until you make a mistake.

- One enemy soldier is never enough, but two is entirely too many.

- The worse the weather, the more you are required to be out in it.

- Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.

- The more a weapon costs, the farther you will have to send it away to be repaired.

- The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.

- Field experience is something you don't get until just after you need it.

- No matter which way you have to march, its always uphill.

- If enough data is collected, a board of inquiry can prove anything.

- Airstrikes always overshoot the target, artillery always falls short.

- When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.

- Those who hesitate under fire usually do not end up KIA or WIA.

- The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want.

- Try to look unimportant, they may be low on ammo.

- Professionals are predictable, amatures are dangerous.

- The enemy always attacks on 2 occasions: 1.When your ready for them 2.When your not

- Teamwork is essential, it gives them someone else to shoot at.

- The enemy diversion you have been ignoring will be the main attack.

- A sucking chest wound is natures way of telling you to slow down

- Anything you do can get you shot, including nothing.

- Make it tough enough for the enemy to get in and you won't be able to get out.

- When you have secured an area, don't forget to tell the enemy.

- Once you pull the pin, Mr. Grenade is no longer your friend.

JoGary
12-04-2005, 09:41 PM
LOL Nice one :biggrin: