Zachstar
01-16-2008, 04:03 AM
Well I had thought that this simulation was to include driveable submarines only. However, Dr. Sid posted this in another topic.
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I hope later in this project we will try 3D interfaces. It can add to the atmosphere, and for helos and planes they are must have.
So I guess that means Aircraft and Helos will be simulated?
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In my view I do not think this is a good idea for a single developer. Getting submarine combat realistic enough will already require an insane amount of work. Any more added on to that and we could be looking at years before something playable is out!
On top of that it means that it is no longer just a subsim. It makes it a "Community Naval Simulation"
If you want to make it such a simulation I STRONGLY suggest you consider making this a open source project and let other developers assist you!
Let me try to convince you here. There is ALOT of code out there that can radically speed up your development if you open up the code. You can make great use of the code from "FlightGear" to help you implement the air units without having to manually build a flight sim on top of a subsim. There is a ton of help out there and I think it is silly not to make use of it. I can understand the points about forks and wanting to control your code, however I think what you are facing here requires a different mindset.
I went on a little search here to see what could be done about this aircraft need. I found this on the FlightGear wiki article.
JSBSim - Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/JSBSim)
JSBSim is an open source Flight Dynamics Model (FDM) software library that models the flight dynamics of an aerospace vehicle. The library has been incorporated into the flight simulation packages FlightGear and OpenEaagles. It can also be called from a small standalone program to create a batch simulation tool.
So atleast you got a model.. However that is only part of the battle sadly.
.....
I hope later in this project we will try 3D interfaces. It can add to the atmosphere, and for helos and planes they are must have.
So I guess that means Aircraft and Helos will be simulated?
-----------
In my view I do not think this is a good idea for a single developer. Getting submarine combat realistic enough will already require an insane amount of work. Any more added on to that and we could be looking at years before something playable is out!
On top of that it means that it is no longer just a subsim. It makes it a "Community Naval Simulation"
If you want to make it such a simulation I STRONGLY suggest you consider making this a open source project and let other developers assist you!
Let me try to convince you here. There is ALOT of code out there that can radically speed up your development if you open up the code. You can make great use of the code from "FlightGear" to help you implement the air units without having to manually build a flight sim on top of a subsim. There is a ton of help out there and I think it is silly not to make use of it. I can understand the points about forks and wanting to control your code, however I think what you are facing here requires a different mindset.
I went on a little search here to see what could be done about this aircraft need. I found this on the FlightGear wiki article.
JSBSim - Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/JSBSim)
JSBSim is an open source Flight Dynamics Model (FDM) software library that models the flight dynamics of an aerospace vehicle. The library has been incorporated into the flight simulation packages FlightGear and OpenEaagles. It can also be called from a small standalone program to create a batch simulation tool.
So atleast you got a model.. However that is only part of the battle sadly.