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Zachstar
01-16-2008, 04:03 AM
Well I had thought that this simulation was to include driveable submarines only. However, Dr. Sid posted this in another topic.


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I hope later in this project we will try 3D interfaces. It can add to the atmosphere, and for helos and planes they are must have.

So I guess that means Aircraft and Helos will be simulated?

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In my view I do not think this is a good idea for a single developer. Getting submarine combat realistic enough will already require an insane amount of work. Any more added on to that and we could be looking at years before something playable is out!

On top of that it means that it is no longer just a subsim. It makes it a "Community Naval Simulation"

If you want to make it such a simulation I STRONGLY suggest you consider making this a open source project and let other developers assist you!

Let me try to convince you here. There is ALOT of code out there that can radically speed up your development if you open up the code. You can make great use of the code from "FlightGear" to help you implement the air units without having to manually build a flight sim on top of a subsim. There is a ton of help out there and I think it is silly not to make use of it. I can understand the points about forks and wanting to control your code, however I think what you are facing here requires a different mindset.

I went on a little search here to see what could be done about this aircraft need. I found this on the FlightGear wiki article.

JSBSim - Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/JSBSim)


JSBSim is an open source Flight Dynamics Model (FDM) software library that models the flight dynamics of an aerospace vehicle. The library has been incorporated into the flight simulation packages FlightGear and OpenEaagles. It can also be called from a small standalone program to create a batch simulation tool.

So atleast you got a model.. However that is only part of the battle sadly.

Dr.Sid
01-16-2008, 12:26 PM
I always stated this as universal simulation, tuned toward subs at first, naval combat at second, everything else later. But I mean really LATER. After shaders :-D
But helo or P3 simulated in similar way as it is in DW should be no problem really.

Zachstar
01-16-2008, 12:28 PM
Well you have that software above that can help.

Please check it out.

TLAM Strike
01-16-2008, 03:24 PM
I don't see surface warfare as much of a challange once the submarine aspect is completed. After all a Submarine is just a ship that goes under water, a modern surface warship has many of the same features as a submarine with the addition of RADAR and Helo functions and its FC being drected twards missiles rather than HWTs.

Dr.Sid
01-16-2008, 06:49 PM
Well you have that software above that can help.

Please check it out.

Looks interesting. On the other hand I'd like to have it compatible with definition of other vehicles and with my time compression system. It also does not seem to have anything which I don't know how to do, will not have to do for boats anyway, or did not make already.

But good inspiration in some areas :rolleyes: For example the link to multistep integrators is exactly what I'm looking for for some time and it looks very simple to do too. For subs simple one step Euler integrator seems to be OK. Also I have all the steps of constant size, and I don't know the parameters of the simulation, so exact results are not really needed. But airplanes can demand better accuracy, because of faster rotation speeds and accelerations, so I'd like to have some aces up my sleeve.

Zachstar
01-16-2008, 09:51 PM
I am happy to hear that it did something for you!

There are other flight models that you may find more interesting info in. I will post them sometime later for archive sake.

Zachstar
04-27-2008, 01:00 PM
BTW I forgot to link to SimGear

http://www.simgear.org/

You may find other interesting things in it.

Dr.Sid
04-28-2008, 03:09 AM
Now THIS is a yamee .. if I ever found project close to what I want my sim to be, this is it. This will help me a lot.

Shadows_Fall
04-28-2008, 11:26 AM
There's also flightgear. FlightGear Flight Simulator (http://www.flightgear.org/)

Dr.Sid
04-28-2008, 12:41 PM
Yeah .. I managed to connect those two together :-D

Zachstar
04-28-2008, 01:17 PM
Now THIS is a yamee .. if I ever found project close to what I want my sim to be, this is it. This will help me a lot.

Glad to see it will help!

One of things I hope these connections will do is eventually make it easier for you to implement mostly realistic Helo and air units (Even if they are just AI)