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View Full Version : Sub and sonar and weapon statistics and comparisons?



RedDevil
12-24-2005, 03:15 AM
Any idea where I can find a collection and comparison of speed and sonar data for all the subs?
-Like best running speed for passive sonar: hull, cone, towed. Akula, 688, SW
-Max speed before washout of hull, cone, towed passive sonar.
-Detection ranges for passive.
-Detection ranges for active, max speed before washout of active.
-Periscope, surface, "Bridge surface", ESW, venting depths etc...
-Weapons ranges, depth.
-A speed to noise curve for all subs, and which depths (I know this is out there as some mods have edited this without revealing the actual values.), so I can figure out how fast I can go and know how far I am radiating noise.
-Average detection ranges of "torpedo in the water" at default speeds
-The range at which flooding and opening tubes can be detected.

Also some sonar info for the bouys, dipping, and frigate would come in handy.


Has anyone collated all this data together, or is this one of those things that people don't like to advertise?

If no one already has, and you guys can get me some playtest data, I can quickly whip up a handy sheet for each playable platform.

MaHuJa
12-29-2005, 11:27 AM
-A speed to noise curve for all subs, and which depths (I know this is out there as some mods have edited this without revealing the actual values.), so I can figure out how fast I can go and know how far I am radiating noise.
-Average detection ranges of "torpedo in the water" at default speeds
-The range at which flooding and opening tubes can be detected.


And how do you plan to account for the effect the SSP will have on these?

MaHuJa
12-29-2005, 11:39 AM
-Like best running speed for passive sonar:

0 to highest speed at which washout has not started.

-Max speed before washout of hull, cone, towed passive sonar.
FFG
Hull Passive 9, Active 14, Towed 19.
+1 Shouldn't be completely washed out, but will still degrade the signal strength.

-Detection ranges for passive.
Dependent on too many things to say.

-Detection ranges for active, max speed before washout of active.
FFG 14 knots. 15 can give returns, but they get a bit drowned.
The max range (where the display ends) is 10nm.

-A speed to noise curve for all subs, and which depths (I know this is out there as some mods have edited this without revealing the actual values.), so I can figure out how fast I can go and know how far I am radiating noise.

If you have installed the LWAMI mod there should be something in there documenting this.

-Average detection ranges of "torpedo in the water" at default speeds
"Very far". On the other side of the layer, a lot closer. It depends a lot on the sensors.