Molon Labe
10-13-2008, 11:06 PM
After duels, the team match is probably the next most common thing.
We can get 2v2 sub battles off the ground quickly. The same rules for dueling would apply, with some minor alterations in scoring. That's easymode. Go from 500 points for survival/kills to 250 points per surviving team member and enemy subs killed.
Would anyone want other team matches? (For example, FFG+sub teams or really any other combination.) And if so, would it be part of the same ladder or completely separate? The same question can be asked regarding team matches bigger than 2v2, such as force-on-force fleet battles.
A little more work will need to be done on the rule front with the inclusion of surface and air platforms. ROE may need some modification, we'll have to consider whether to allow AI (e.g. AEGIS ships for air defense) And we'll probably need to create missions to play (the nice thing about sub duels and teamdives is that there are already so many scenarios out there).
We can get 2v2 sub battles off the ground quickly. The same rules for dueling would apply, with some minor alterations in scoring. That's easymode. Go from 500 points for survival/kills to 250 points per surviving team member and enemy subs killed.
Would anyone want other team matches? (For example, FFG+sub teams or really any other combination.) And if so, would it be part of the same ladder or completely separate? The same question can be asked regarding team matches bigger than 2v2, such as force-on-force fleet battles.
A little more work will need to be done on the rule front with the inclusion of surface and air platforms. ROE may need some modification, we'll have to consider whether to allow AI (e.g. AEGIS ships for air defense) And we'll probably need to create missions to play (the nice thing about sub duels and teamdives is that there are already so many scenarios out there).