Furia
12-27-2005, 05:05 PM
Mariners Fleet Standing Orders.
Mariners Fleet will participate on the upcoming Naval Operations aiming for Realism, fair play and acting as Gentlemen all the way.
Cheating is totally unacceptable for this Fleet and would be no tolerated and I am completely sure this is the common feeling among this Fleet members.
Mariners Fleet will aim to the strategic and tactical superiority over the OPFOR.
This tournament will require a completed and absolute Teamwork Effort.
Here individual scoring means nothing but the achievement of strategic objectives.
On this War, the economy takes a preponderant role and will decide the war outcome much faster than individual sinking. For this reason, more than ever, the wise and proportionate use of our resources and most important the attitude of not taking unnecessary chances against overwhelming forces.
On this realistic Naval scenario, one of the most important factors is the intelligence gathering that will allow us to determine where and when to deploy our forces to strike determinant strikes on the enemy forces and its economy resources.
For this reason, it is very important that all contacts are immediately reported to the HQ when possible before committing for combat, this way reinforcements, air support and rescue efforts can be coordinated in due time.
In case of detecting an enemy Task Force well protected, the detecting unit will report at once to HQ where all available resources would be massed in proper location and time to deliver a definitive blow on the enemy formation taking the minimum number of own casualties. However if particular circumstances dictated that a very favourable opportunity presents to achieve a sure kill on a relevant unit, the Commanding Officer would be encouraged to take action, taking always into account the efficiency and risk of the attack weighted against the odds of being detected and pursued and loosing contact with the enemy formation thus negating valuable intelligence for the Fleet.
Weapons expenditure is going to be as well another factor that must be controlled. Once you steam to open sea, your weapons will be used and deleted from your inventory until you return to base for a reload or an AOR ship can resupply you, this last option would not be initially used due the high risk that involves until the enemy intentions and fleet distribution can be totally accounted for.
On this economic war, mining would be surely a relevant factor of damaging the enemy economy and deny him of the International trade he badly needs so initially several mining missions will be tasked, either by submarine or by Air.
Mariners will not intentionally sunk or attack Neutral merchant on Naval units and we will do our outmost to preserve our image as an International Law preserver Fleet.
Our priority target on the initial phase of this war must be the LSD transports laded with troops. The sinking of those units with its entire 2 Marine Divisions could represent a tremendous blow on the enemy potential and a great opportunity for our Fleet to exploit.
The second most important unit to destroy is the enemy mine hunter, although its military value may seem irrelevant, with no mine hunter, and some of its harbours mined thus blocked pending mine sweeping, the enemy economy and industrial capacity would be reduced dramatically allowing us to bring it to collapse.
As Standard Operations procedures Mariners Fleet units will follow the next directives.
No Subsonic SSM will be launched on ships escorted by Aegis or FFG units and of course neither on those units. It is a waste of ammo and an important detection risk. Supersonic SSM are allowed provided safe escape conditions after the attack are available.
Aircraft will not engage Aegis or FFG units neither convoys escorted by them, but will report their position and shadow them to allow more appropriate forces to be allocated to destroy the enemy.
Submarines will avoid engaging aircraft with SAM unless absolutely necessary or the perfect conditions are encounter like an enemy helicopter hovering dipping its sonar at 1 mile distance or similar.
The same goes for helicopters who should not dip their sonar on the area of a posssub until enough information is gathered to know the hovering area is far enough from that sub, or that the sub is deep and on the run (i.e. Running from a torpedo)
At the same time Helos flying low altitude on a posssub area should maintain ENCOM to prevent being located and targeted by the sub SAM.
In case of locating a superior performance platform such Seawolf vs Kilo, combat will be avoided where possible but Fleet HQ must be informed about this contact so proper reinforcements being deployed to support the enemy elimination.
In case of being detected, Captains are authorized to engage but foremost consideration must be the crew and boat survival.
All LSD or AOR units will be escorted all times by air and surface units. The tasking for the Air units would be to scout ahead (one grid ahead) of the task force. The FFG will provide close ASW umbrella and Air defence.
Our main base would be guarded all times by at least one submarine, on this case the Kilo Class looks the most suitable, and at least one helicopter. It also must have a minimum of one marine division or in special circumstances only one Special Forces Team. Normal Base defence would usually comprise more units, but those stated are the minimums allowed.
Our production capability would be immediately oriented to the creation of additional Marine Corps Divisions, needed to capture and hold enemy ports, mine hunters, needed to counter the mine menace we will suffer after the enemy experiment our mine blockade. After this, relevance would be given to the increment of our P-3 fleet, that provide us with the best Early Warning detection system and is a capable ASW platform.
Other looses would be replaced accordingly but since our production will focus initially on Marine Divisions, it is very important to conserve and do not risk unneeded on risky missions our warships.
As general rule this are the optimal encounter scenarios we should aim.
Enemy sub vs Mariners (Sub, Air Asset or FFG + Helo)
Enemy Surface vs Mariners Sub
Enemy Air vs Mariners FFG or Aegis
All this points are Operational guidance but you are allowed to deviate from it provided a real and clear good tactical advantage can be gained from this deviation.
So if you see a clear opportunity do not hesitate and press forward and attack, but do not jeopardize your unit for no significative tactical achievement.
Some specific missions will require deviating from this caution rule and the Commanding Officer would be notified of the risks involved on the mission.
Combat Load outs would be decision of the unit Commanding Officer; however he must adhere to the mission requirements to select them in order to fulfil loads.
Initially all Subs with vertical launch tubes will carry TLAM, however submarines with capability for supersonic SSM will carry those instead Land attack missiles.
On team combats it is of extreme importance to keep the rest of the team members informed about your contacts, intentions and very important inform them when possible when you are about to launch a weapon.
This last point is of importance so friendly forces do not confuse your TIW or vampire inbounds as an enemy one thus initiating evasive manoeuvring and giving away their position.
Submarines when tactical situation allows will get to Comms Depth every 30 minutes to update links and share information with other team units.
On Combats with several friendly human units on the scenario at same time an Commodore would be appointed who will coordinate the Fleet effort on that combat although every Commanding officer will retain Command of its unit, the Commodore would if necessary redefine tasking, missions and objectives of the team on that very combat.
On the course of a multiplayer combat, the enemy will be always treated with respect and courtesy. Only each team leaders will negotiate any situation that may arise and in case of contradiction or disagreement, the issue will be brought immediately to the Fleet Commander who will inform the Admin. No further arguments or complains must be done during the game.
I request we all respect others and our valuable free time and we all show up online at least 20 minutes prior the scheduled match start so the proper Comms connections can be established, the connection to the host verified and other match related issues taken care. The match should begun at scheduled time, with our without all players. If a team does not show up, it looses the match, if a team misses 2 officers at the match start, the match is launched with 2 Officers less and the platforms manned by AI, for this reason it is important to be online with enough time to sort out any issue and be able to start the match at the scheduled time
In every combat it is strongly advisable to make screenshots of the Debriefing screen to keep as proof; it will be also very welcome any nice screenshot done during the combat to illustrate the After Action Report.
Immediately after any combat, you will send a Combat report to LCDR Molon Labe as Tournament Administrator with copy to the Fleet Commander and XO. Include on this report the weapons used, the Countermeasures, buoys, flares or chaff expended as well.
Enclose the Debriefing screenshot on the report and make a clear and precise report of the combat event.
Although we are fighting following a military structure with a Fleet Commander, your opinions and suggestions are ABOLUTELY welcomed. Use the forum for it, however DO NOT add them to the different MISSION TASKING ORDERS I will post, this must remain on its clear and official format.
Just make another new post with the mission tasking Order numbers and your suggestions, inputs and ideas.
You can use the official MISSION TASKING ORDER to answer specific issues about the mission, weapons load out and readiness conditions.
These Standing Orders would be subjected to Changes accordingly to the Military situation.
Mariners Fleet will participate on the upcoming Naval Operations aiming for Realism, fair play and acting as Gentlemen all the way.
Cheating is totally unacceptable for this Fleet and would be no tolerated and I am completely sure this is the common feeling among this Fleet members.
Mariners Fleet will aim to the strategic and tactical superiority over the OPFOR.
This tournament will require a completed and absolute Teamwork Effort.
Here individual scoring means nothing but the achievement of strategic objectives.
On this War, the economy takes a preponderant role and will decide the war outcome much faster than individual sinking. For this reason, more than ever, the wise and proportionate use of our resources and most important the attitude of not taking unnecessary chances against overwhelming forces.
On this realistic Naval scenario, one of the most important factors is the intelligence gathering that will allow us to determine where and when to deploy our forces to strike determinant strikes on the enemy forces and its economy resources.
For this reason, it is very important that all contacts are immediately reported to the HQ when possible before committing for combat, this way reinforcements, air support and rescue efforts can be coordinated in due time.
In case of detecting an enemy Task Force well protected, the detecting unit will report at once to HQ where all available resources would be massed in proper location and time to deliver a definitive blow on the enemy formation taking the minimum number of own casualties. However if particular circumstances dictated that a very favourable opportunity presents to achieve a sure kill on a relevant unit, the Commanding Officer would be encouraged to take action, taking always into account the efficiency and risk of the attack weighted against the odds of being detected and pursued and loosing contact with the enemy formation thus negating valuable intelligence for the Fleet.
Weapons expenditure is going to be as well another factor that must be controlled. Once you steam to open sea, your weapons will be used and deleted from your inventory until you return to base for a reload or an AOR ship can resupply you, this last option would not be initially used due the high risk that involves until the enemy intentions and fleet distribution can be totally accounted for.
On this economic war, mining would be surely a relevant factor of damaging the enemy economy and deny him of the International trade he badly needs so initially several mining missions will be tasked, either by submarine or by Air.
Mariners will not intentionally sunk or attack Neutral merchant on Naval units and we will do our outmost to preserve our image as an International Law preserver Fleet.
Our priority target on the initial phase of this war must be the LSD transports laded with troops. The sinking of those units with its entire 2 Marine Divisions could represent a tremendous blow on the enemy potential and a great opportunity for our Fleet to exploit.
The second most important unit to destroy is the enemy mine hunter, although its military value may seem irrelevant, with no mine hunter, and some of its harbours mined thus blocked pending mine sweeping, the enemy economy and industrial capacity would be reduced dramatically allowing us to bring it to collapse.
As Standard Operations procedures Mariners Fleet units will follow the next directives.
No Subsonic SSM will be launched on ships escorted by Aegis or FFG units and of course neither on those units. It is a waste of ammo and an important detection risk. Supersonic SSM are allowed provided safe escape conditions after the attack are available.
Aircraft will not engage Aegis or FFG units neither convoys escorted by them, but will report their position and shadow them to allow more appropriate forces to be allocated to destroy the enemy.
Submarines will avoid engaging aircraft with SAM unless absolutely necessary or the perfect conditions are encounter like an enemy helicopter hovering dipping its sonar at 1 mile distance or similar.
The same goes for helicopters who should not dip their sonar on the area of a posssub until enough information is gathered to know the hovering area is far enough from that sub, or that the sub is deep and on the run (i.e. Running from a torpedo)
At the same time Helos flying low altitude on a posssub area should maintain ENCOM to prevent being located and targeted by the sub SAM.
In case of locating a superior performance platform such Seawolf vs Kilo, combat will be avoided where possible but Fleet HQ must be informed about this contact so proper reinforcements being deployed to support the enemy elimination.
In case of being detected, Captains are authorized to engage but foremost consideration must be the crew and boat survival.
All LSD or AOR units will be escorted all times by air and surface units. The tasking for the Air units would be to scout ahead (one grid ahead) of the task force. The FFG will provide close ASW umbrella and Air defence.
Our main base would be guarded all times by at least one submarine, on this case the Kilo Class looks the most suitable, and at least one helicopter. It also must have a minimum of one marine division or in special circumstances only one Special Forces Team. Normal Base defence would usually comprise more units, but those stated are the minimums allowed.
Our production capability would be immediately oriented to the creation of additional Marine Corps Divisions, needed to capture and hold enemy ports, mine hunters, needed to counter the mine menace we will suffer after the enemy experiment our mine blockade. After this, relevance would be given to the increment of our P-3 fleet, that provide us with the best Early Warning detection system and is a capable ASW platform.
Other looses would be replaced accordingly but since our production will focus initially on Marine Divisions, it is very important to conserve and do not risk unneeded on risky missions our warships.
As general rule this are the optimal encounter scenarios we should aim.
Enemy sub vs Mariners (Sub, Air Asset or FFG + Helo)
Enemy Surface vs Mariners Sub
Enemy Air vs Mariners FFG or Aegis
All this points are Operational guidance but you are allowed to deviate from it provided a real and clear good tactical advantage can be gained from this deviation.
So if you see a clear opportunity do not hesitate and press forward and attack, but do not jeopardize your unit for no significative tactical achievement.
Some specific missions will require deviating from this caution rule and the Commanding Officer would be notified of the risks involved on the mission.
Combat Load outs would be decision of the unit Commanding Officer; however he must adhere to the mission requirements to select them in order to fulfil loads.
Initially all Subs with vertical launch tubes will carry TLAM, however submarines with capability for supersonic SSM will carry those instead Land attack missiles.
On team combats it is of extreme importance to keep the rest of the team members informed about your contacts, intentions and very important inform them when possible when you are about to launch a weapon.
This last point is of importance so friendly forces do not confuse your TIW or vampire inbounds as an enemy one thus initiating evasive manoeuvring and giving away their position.
Submarines when tactical situation allows will get to Comms Depth every 30 minutes to update links and share information with other team units.
On Combats with several friendly human units on the scenario at same time an Commodore would be appointed who will coordinate the Fleet effort on that combat although every Commanding officer will retain Command of its unit, the Commodore would if necessary redefine tasking, missions and objectives of the team on that very combat.
On the course of a multiplayer combat, the enemy will be always treated with respect and courtesy. Only each team leaders will negotiate any situation that may arise and in case of contradiction or disagreement, the issue will be brought immediately to the Fleet Commander who will inform the Admin. No further arguments or complains must be done during the game.
I request we all respect others and our valuable free time and we all show up online at least 20 minutes prior the scheduled match start so the proper Comms connections can be established, the connection to the host verified and other match related issues taken care. The match should begun at scheduled time, with our without all players. If a team does not show up, it looses the match, if a team misses 2 officers at the match start, the match is launched with 2 Officers less and the platforms manned by AI, for this reason it is important to be online with enough time to sort out any issue and be able to start the match at the scheduled time
In every combat it is strongly advisable to make screenshots of the Debriefing screen to keep as proof; it will be also very welcome any nice screenshot done during the combat to illustrate the After Action Report.
Immediately after any combat, you will send a Combat report to LCDR Molon Labe as Tournament Administrator with copy to the Fleet Commander and XO. Include on this report the weapons used, the Countermeasures, buoys, flares or chaff expended as well.
Enclose the Debriefing screenshot on the report and make a clear and precise report of the combat event.
Although we are fighting following a military structure with a Fleet Commander, your opinions and suggestions are ABOLUTELY welcomed. Use the forum for it, however DO NOT add them to the different MISSION TASKING ORDERS I will post, this must remain on its clear and official format.
Just make another new post with the mission tasking Order numbers and your suggestions, inputs and ideas.
You can use the official MISSION TASKING ORDER to answer specific issues about the mission, weapons load out and readiness conditions.
These Standing Orders would be subjected to Changes accordingly to the Military situation.