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Red Ocktober
06-23-2009, 05:50 PM
Skate class submarine getting ready for the game engine...

http://home.att.net/~subbase2/3DRADSkateSub1.jpg

preliminary textures and bumpmaps in place... this is the basic shape without details...

feedback and critique on the general appearance (and whatever else you may see fit to critique) is welcomed...

please forgive the jaggies... i had to scale down the image a bit...



also... i need some opinions...

after lots of testing i've decided on not modelling the entire sub, but just the bridge, deck, control room (helm, dive, nav, attack, scope, radar, radio, stations, etc) and officers quarters (cpt qtrs, ward room)...

it's not that i wouldn't like a free roam of the entire sub, but it's killing me all the modelling and texturing and positioning and coding required to get it all into the game... the Type XXIII uboat was chosen for the first game because it was small, but even getting that done from bow to stern was a chore and a half... the follow up games will have more than one sub to transition to for each country... and at least two countries in the early release... doing all entire subs necessary would kill me... sorry...

also... from playing around with the type XXIII in the game, i've come to the conclusion that roaming the entire sub might be a lil redundant... what i've found is that a good deal of immersion can be gained from just enabling the player to climb up and down from the bridge and into the control spaces, and moving around in the control room and roaming to the forward habitation spaces...

i've decided to leave out the torpedo room, jr habitation spaces, and the engine rooms and spaces (that one was a tough one as i had worked out the manuevering room panel in the US diesel subs, and had written up the entire logic for an engineering officer and it was quite a bit of fun even in it's semi completed form)... but... having to get to the engineering spaces usually required moving through other areas which required extensive models to be included...

plus...

in nucs, being an engineering officer wasn't as much fun as in the diesel boats... all the engineering officer to do that was basically monitor the pile, and control the motor (as compared to switching from diesel power to batteries, charging, and actually controlling the motors)...

ahhh... maybe i'm missing something... opinions please...

also... in another week i'm going to start an official portal on the board... the game is getting that close to being a reality (finally)... and i'm going to need lots of feedback and testing, so...


thx

--Mike

SpookyMuFu
06-29-2009, 12:49 PM
I dont see any reason to model any areas thats arent in play, if you arent going to require sleep, why bother with sleeping areas, same with any other room

Bartolomeus
06-29-2009, 02:18 PM
The mesh is looks great. Can you post pictures of the interior (especially the control room and the officers quarters)? I like to walk around large interiors in a simulation. This makes the simulation more realistic.

Red Ocktober
07-04-2009, 07:58 PM
hey there Spook, Bart... sorry for the delay in responding... i've been a lil busy with real life stuff as well as implementing some new stuff into the game engine...

anyways... here's a quick and rough look at the Skate interior (from inside Truespace i've been redoing some parts adding a lil more detailing)...



http://home.att.net/~subbase2/SkateConLookingFwd.jpg

Skate control room looking forward... to the left is the helm... ahead is the hatch to the forward spaces...


http://home.att.net/~subbase2/SkateConLookingAft.jpg

Looking aft, into the control room from crouching position forward of the bulkhead... to the immediate right is the ladder leading up to the bridge...


--Mike

Bartolomeus
07-05-2009, 04:17 AM
Ah, great looking interior with many details. Nice work Mike!

Red Ocktober
07-13-2009, 05:08 AM
thx Bart... still got a lil texture work to do...

in the meantime, here's an in game shot... Skate running in the shallows off Cuban coast...


http://home.att.net/~subbase2/SSN578Skate2.jpg


(actually... just testing the sub dynamics in the engine and ran up on a decent shot... :redface: )



--Mike

Bartolomeus
07-14-2009, 08:49 AM
that looks amazing Red! great looking graphic engine. i like the surface in the upper screen area.

Red Ocktober
07-14-2009, 05:10 PM
thx Bart...

it's coming... slowly, but it's coming... :smile:

--Mike