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View Full Version : Reinforce Alert / DWX 1.0 Released



OneShot
09-14-2009, 10:31 AM
Head to the Files section (http://www.commanders-academy.com/forum/downloads.php?do=file&id=134) and grab the newest mod for DW.

See the Readme below for more information.


Release Full DWX Version Pack 1.0

Non Commercial,Unofficial, ADD-ON TO GAME "DANGEROUS WATERS" OF THE MANUFACTURER "SONALYSTS" Inc.


Requirements:

Game version - 1.04 build 378.
Language - ONLY ENGLISH VERSION ( Or Any National Language Localization Patched ENGLISH v 1.04 ).
Free Space: It is desirable 1 Gb on Your hard Disk.


This add-on be tested and installing at OS MS Windows-XP Sp3. Later version OS Not Checked.
Before this installation please, do backup Your current original game folders.


MOD PREVIEW:

This ADDITION made specially for improvement of REALNESS of game.

Concept assumes any SIM of authentic behaviour.

We simply have tried to make it by more plausible. As far as it was allowed...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This Add-On Contents New Driveable Units:
1. SSN Alfa. /Rus/
2. SSGN Oscar-II. /Rus/
3. Bear ASW Plane. /Rus/
4. ASW Helo KA27. /Rus/
5. Ohio SSBN. /US/
6. SSN774 Virginia /US/
7. Lada SSK (Pr.677) /RUS/
8. Udaloy DDG/Rus/
9. Trafalgar/UK/ [Separate Trenchant]
10. Delta SSBN/Rus/
11. Victor-III SSN /Rus/
12. Akula-II Improved /Gepard/
13. 637 Sturgeon /US/
14. 637 Sturgeon Long Mod /US/
15. 688 Los-Angeles FLT I /US/
16. 688 Los-Angeles FLT II VLS Mod /US/
17. Typhoon 941 /RUS/
18. Typhoon 941U /RUS/
19. Red October [Fantasy Unit]
20. Kilo 877V [Alrosa Hull]
21. Collins SSK /Australia/
22. Harushio SSK /Japan/
23. Type 212 SSK /Germany/
24. Type 212A SSK /Italy/
25. Kilo 877 SS /Iran/
* - All original units remain completely controlled.
** - SONALYSTS Manufacturer not support this application

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Installation Steps

I recommend to establish it on the "clean" version 1.04 - without any other mods.

For installation and correct work of this addition, precisely follow my recommendations.


1. Placed unrar this add-on ['RA_OPFOR_DWX' Folder Name and 'Install_RA_OPFOR_DWX' BAT file ] at root directory Your game [ C:\...\Dangerous Waters ]

2. Launch Install_RA_OPFOR_DWX.bat file for install pack.


NOTE:

* - Install_RA_OPFOR_DWX.bat file must located in some place as DangerousWaters.exe file

Reinstallation Conditions
Reinstallation: Is possible only on the original version of game - if at You this was already established addition, for reinstall, it is required completely to remove game and to make repeated installation of original game with a patch 104.
Before repeated installation of addition - after removal of game - remove the manually stayed files and folders from this addition/It is necessary to clear a folder of interfaces!/.
Only after that the addition - Reinforce Alert - will be efficient.
================================================== ====
Check Up Included Info Files /Manual Folder - After installation will be in a folder Manual/:

RA_Sonar_Profiles.htm
RA_Weapon_Info_rev1.pdf

Note: Some types of the weapon is significant the algorithm of behaviour is advanced.
We urgently recommend to read a manual to the weapon from the very beginning.
Some options are described only in one place - for example, option of recognition CM and option ReAttack, is only in the description of a torpedo MK 48 ADCAP, in other torpedoes we any more do not duplicate twice - as it works.


Some info about add-on "Reinforce Alert" (DWX version).

================================================== ===

PLATFORM USE FEATURES

Some Platforms have been added new station - Udaloy And Ka-27. Check up F+Number.

* "UDALOY"- At creation of mission, do not allow ability for an opportunity of a "Player Has Choice of Platform" for surface units [FFG or DDG] in mission. Each surface controlled platform is unique -

If mission should task complete "O.H.Perry" Class" choice for play ships only O.H.P Class [Any Ship Class O.H.P]. [If to choose instead of O.H.P - UDALOY, the helicopter KA-27 will not be accessible to start for UDALOY, and on the contrary].

However, Perry's or Udaloy's allowed in missions in any quantity, but unique name, without choice another country platform!]

Active Sonar ranges of "UDALOY", extended up to 36 Km.

NOTE: "UDALOY" and "O.H.Perry" and also the its helicopters, are selected in separate classes - if you assume participation AI FFG OHP, establish in the editor of mission "O.H.Perry * AI * FFG" Unit, but not "O.H.Perry *User* FFG".
For controlled "UDALOY", create mission with "UDALOY *User* DDG".
For "UDALOY" which will not controlled by the player, put "UDALOY *AI* DDG" at creation of mission.
For correct job of helicopters at management from the ship it is necessary.
It is possible to use the controlled helicopter with the AI ship - in a choice air loadout, put the helicopter which can cope by the player.

================================================== ====


Oscar-II, Ohio, Delta-IV uses standarted missile tubes. New silos at quantity 16-24 not added.

The additional information on weapons and platforms this add-on will find in USNI Referency or RA_Weapon_Info.doc file. .

Check up new missions, campaigns for 'Bear' ASW Plane and Ohio SSBN!

================================================== ======

The fast missions too can be played with any this boats and aviations, multisession allowed, If similar pack will be established at another side.

========================================

Special Thanks By:
-Bellman-
-Denis Dolgushev-
-Dr.Sid-
-Dushman-
-Goldorak-
-IB-
-KotVasja-
-Kyte-
-Oxygen Spear-
-Roman.V.Oginsky-
-Shipwreck-
-Wingman-

And other not named here people.

================================================== ==========================
Due to whom was held special:

Database Edit Tool - "DWEdit" by Ludger Stura, "DWEdit" by -JSteed-

Utilite AudioRepacker - Dr.Sid

3D wire preparations models Udaloy, Lada ,Tu-142, KA-27, by -Aaken-.

Models finally 3D created, edited, mapping and Repainting: -Jaf- -KPV_1974- -Roman.V.Oginsky-.

Doctrines: -Crazy Ivan- (aka GrayOwl), -KPV_1974-.

Database,Interfaces, coordinator project: -Crazy Ivan-

USNI Remastering: -Crazy Ivan-, ( the given extended data, new photos: -Jaf- )

Also gratitude guys from SCX-II - some base doctrines, and many graphic models came from those far happy times. :)

Some the borrowed models from -NWP- Fleet Command Project: respect for -NWP- modders.

-Kegetys- mod for Helo Sonobuoy Station included (Assembled Anew for v 1.04).

============================================
SOLID DWX TEAM:
-Jaf-
-Crazy:Ivan-
-KPV_1974-
Site: Red Rodgers - Powered by vBulletin (http://www.redrodgers.com/forums/)
============================================
Rel: Sept 2009

mido1960
10-08-2009, 09:20 AM
Did anybody else install this add-on? I find it very interesting and I am still exploring. Did anybody figure out how the "programming" of the helicopters exactly works?

goldorak
10-08-2009, 10:23 AM
Did anybody figure out how the "programming" of the helicopters exactly works?

Yep its very simple, READ the WEAPONS INFO DOCUMENT.
It contains EVERYTHING you need to know to program the different weapons, new features, and how to program the helicopters.

mido1960
10-09-2009, 09:30 AM
Thanks a lot for your quick response.
It is indeed quite simple but how do you see the results of the sonar dipping? Where are they displayed? What kind of track do they get assigned?

Thanks in advance!

goldorak
10-11-2009, 01:34 AM
Thanks a lot for your quick response.
It is indeed quite simple but how do you see the results of the sonar dipping?
Where are they displayed? What kind of track do they get assigned?
Thanks in advance!

Uhm, in you're on the frigate evey contact detected by the helicopters are reported on the astac screen, and any other geoplot screen (that includes weapon station screen navmap screen etc...). The contact is generally assigned an enemy classification if it is an enemy of course (and sub or surface or air depending on the type of contact obviously) otherwise the contact will be designated as neutral of friendly.

OneShot
10-11-2009, 04:29 AM
Thanks a lot for your quick response.
It is indeed quite simple but how do you see the results of the sonar dipping? Where are they displayed? What kind of track do they get assigned?

Thanks in advance!I recommend reading the DW manual especially the parts about the sonar training followed by the platform specific section. This should answer your question.

If you don't have the printed manual you can find the pdf file in the installation folder of DW within the subfolder /Manual

mido1960
10-12-2009, 10:49 AM
Thanks to all, I have figured it out. It's a great addon!
I first thought all the torpedoes are missing their targets, too. But after reading the manual which comes with the addon I figured out how to program them correctly and...lots of hits.

mido1960
10-22-2009, 02:01 PM
So when will we have the first missions / campaigns ready for download?
I am working on a mini campaign in the Caribbean for the FFG. Since I am new to DW it will take a little while but I am working on it.
RA is a great mod and it would be too bad if nobody shares some missions here.

goldorak
10-23-2009, 04:13 AM
Mido1960 are you aware that there are 3 campaigns included with the RA addon ?
You have the Sub Command campaign (adapted for RA), the Red Storm Rising campaign and the 688 Hunter Killer campaign.
You will find 3 folders inside the Scenario folder each of which contains one of the 3 campaigns.
To play Red Storm Rising just copy the files inside the RSR folder directly into the Scenario folders. Same thing if you want to play the other campaigns.

These should get you started. :biggrin:

micksp
10-25-2009, 12:26 PM
Gents,
This AddOn is interesting one but having a lack of free time I'll ask you first: Is the RA LwAmi compatible? After reading of some posts and docs i think it is not, and if it is yes, then can i manage the RA by JSGME tool?

OneShot
10-25-2009, 12:58 PM
It is not LwAmi compatible, actually you have to install the RA mod over a stock (patched to 1.04) DW. And no, you can't manage it via the JSGME Tool, the install works just like the SCXII Mod by installing directly over the game itself. I was working on a modified .bat file for installing the RA mod to make it fully JSGME compatible. Unfortunatly I've encountered a number of errors on the way which I have yet to fix, even tho in essence my .bat does the same as the original one.

Btw. something I noticed is that apparently the 3 wav files are not properly integrated into the .sfx files. While I do not get any errors, when you look at the output it doesnt fit ... it should pack more files into the .sfx file then extracting (after all - you add files) and it doesn't do that.

Anyway, time permitting I will get back to working on the .bat and will release it once I got it done.

goldorak
10-25-2009, 02:17 PM
Actually you can make DWX jsgme compatibile but it is not automatic.
First as Oneshot said you have to install DWX over DW 1.04 with no other mods. Then you backup the DW directory, put it somewhere on your disk.
Deinstall DW. Reinstall DW 1.04. Install Jsgme and lwami. Now inside the directory of DW you'll find the mods folder. First disable all mods compatible with jsgme. Then take the backup DW which had DWX installed and copy it inside the mod folder.
Finally you can activate or deactive DWX, Lwami and or AT3 normally.

OneShot
10-25-2009, 03:00 PM
Lot of effort I try to avoid by configuring DWX for the JSGME tool during the installation. It shouldn't be a problem because basically I'm just copying the relevant files and then apply the DWX mod. But as I said, there are still some problems.

h2osmokey@gmail.com
10-26-2009, 06:09 PM
I installed yesterday and the only thing I noted new was the reference to all the other ship/aircraft. Nothing different appeared with gameplay that I could determine. Also, I keep getting the Argentine A4's hovering everywhere. What's up?

Rhodes
11-10-2009, 06:27 PM
Mido1960 are you aware that there are 3 campaigns included with the RA addon ?
You have the Sub Command campaign (adapted for RA), the Red Storm Rising campaign and the 688 Hunter Killer campaign.
You will find 3 folders inside the Scenario folder each of which contains one of the 3 campaigns.
To play Red Storm Rising just copy the files inside the RSR folder directly into the Scenario folders. Same thing if you want to play the other campaigns.

These should get you started. :biggrin:

A did this, but the files apper in the missions section in the game. Is their a way to put this files in the campaign section?

tomagabriel
12-30-2009, 04:34 PM
Hi, people!

Just tried the mod (v. 1.7 - I suppose it is the latest). It is excellent. Great job!

The first new thing I've learned when playing this mod was the difference between a male orca whale and a female one. Don't laugh.

Second thing I want to say. COME ON! Didn't you guys find a copyright free photo of marine life to put in the reference!?!? You disappointed me! Joking of course. Again, great stuff!

Plavchek
01-19-2010, 07:25 PM
Very nice mod, my heart is filled with joy as I get to play with new platforms

At first I got some "english text files" error but second time around everything is working fine.

Hot Rod
04-21-2010, 11:37 PM
Howdy all! I just installed RA 1.1 this afternoon, and.... well, I'm surprised more online navies aren't using it... It's a bit dicey getting it installed so that you can just pop it on and off on JSGME, but well worth it!

Easiest way to do it is to copy your DW root folder to another partition or drive, then place the bat file and the folder in the new copy of the root folder. Run the bat and, when it's done, move the cinematics, database, doctrine, graphics, interfaces, and manuals folders, and controllers.ini into a new folder called RA_Mod. Install LWAMI into your normal DW root and JSGME will create a MODS folder. Move the RA_Mod folder into the new MODS folder, delete the copied root folder (to kill wasted space) and run JSGME... The new RA_Mod will show up on the bottom of the left column. Just highlight, click the > button, and close JSGME and run your DW exe and you'll have a spiffy new mod. To disable, run JSGME again and click the << button and you'll be running a stock DW.