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View Full Version : HowTo - Calculate the "No Escape Range"



OneShot
12-29-2005, 06:26 PM
Took this from this (http://subsim.com/phpBB/viewtopic.php?t=46769) thread over at the SubSim Forums ...

From SubGuru

A 55 kt torpedo covers 27 nm in about 30 minutes.
A 30 kt target can go 15 nm in the same amount of time.
Thus, if the target is more than 12 nm away at time of torpedo launch, then it can conceivably escape (12 nm = 27 nm - 15 nm).

"No escape range" = Torpedo max range - (Torpedo max range / Torpedo speed) * Target max speed

From ZeroGreat

Max firing range = Torp range * ( 1 - ( Target speed / Torpedo speed))