Red Ocktober
09-27-2010, 10:04 AM
here's a taste of what the interior of the USS Skate class subs will look like...
i've still got some issues with realtime shadows and lighting that may only be remedied with a lightmap,
so i'll be looking into that today... but basically this is what the con looks like...
http://0f8wpg.bay.livefilestore.com/y1pHR93buZUba6CEWu25NMElS2alLYmUuBvN54zgDh1n-9Gaf8_O4GOexYlcjHRBozUW5l9bYM3GXsVP6-4hieb_9dpyhug7-5K/3DRADSkateControl1.jpg?psid=1
Con looking forward from in front of nav station...
http://0f8wpg.bay.livefilestore.com/y1pekos3eiCTsAvtaOYJacklDPCiOhCGDa5NPEONZhNnoJVQpt ouZwKLhVrRA3kY8v50HkAPAfLf4aSnfb_hLK2Mmg-L56GYf2M/3DRADSkateControl2.jpg?psid=1
Empty Helm waiting instruments, seats, and controls...
http://0f8wpg.bay.livefilestore.com/y1pnc3rGvWiI6W79P53wLeRxrxysYxIMbcKL1LWWtRRSrmJu3Z UUD7heaknsHexbuZxzXrJ3rDY8suYzQBhatbc-5F_dJeIuzkH/3DRADSkateControl3.jpg?psid=1
Bulkhead hatch forward to sonar room and officers quaters (not in game yet)...
http://0f8wpg.bay.livefilestore.com/y1pnc3rGvWiI6U6DVIm7qSlcsBxXL7hIXjAAPbUPJCziuFBUoa tgbVe3QYFWsc6kg4SyBZt2u-ZKysy-3JfRRuqANscE7-vQT_H/3DRADSkateControl4.jpg?psid=1Ladder leading up to bridge...
http://0f8wpg.bay.livefilestore.com/y1pLMzltAkwbdHIvdyGR6ZBlALNP5xV2_brzLqnfJVkv3wR9QH RW0ZSkLc-4tZPdlhVRRxsBoMVcKlA46_3pW9JM1c9em2hO9w8/3DRADSkateControl5.jpg?psid=1
Running submerged in the shallows... testing shadow effects and collisions with terrain...
as you can see there's still a bit to do in order to get the right "feel" for being inside a sub... lighting and to an extent, shadows will be the key...
--Mike
i've still got some issues with realtime shadows and lighting that may only be remedied with a lightmap,
so i'll be looking into that today... but basically this is what the con looks like...
http://0f8wpg.bay.livefilestore.com/y1pHR93buZUba6CEWu25NMElS2alLYmUuBvN54zgDh1n-9Gaf8_O4GOexYlcjHRBozUW5l9bYM3GXsVP6-4hieb_9dpyhug7-5K/3DRADSkateControl1.jpg?psid=1
Con looking forward from in front of nav station...
http://0f8wpg.bay.livefilestore.com/y1pekos3eiCTsAvtaOYJacklDPCiOhCGDa5NPEONZhNnoJVQpt ouZwKLhVrRA3kY8v50HkAPAfLf4aSnfb_hLK2Mmg-L56GYf2M/3DRADSkateControl2.jpg?psid=1
Empty Helm waiting instruments, seats, and controls...
http://0f8wpg.bay.livefilestore.com/y1pnc3rGvWiI6W79P53wLeRxrxysYxIMbcKL1LWWtRRSrmJu3Z UUD7heaknsHexbuZxzXrJ3rDY8suYzQBhatbc-5F_dJeIuzkH/3DRADSkateControl3.jpg?psid=1
Bulkhead hatch forward to sonar room and officers quaters (not in game yet)...
http://0f8wpg.bay.livefilestore.com/y1pnc3rGvWiI6U6DVIm7qSlcsBxXL7hIXjAAPbUPJCziuFBUoa tgbVe3QYFWsc6kg4SyBZt2u-ZKysy-3JfRRuqANscE7-vQT_H/3DRADSkateControl4.jpg?psid=1Ladder leading up to bridge...
http://0f8wpg.bay.livefilestore.com/y1pLMzltAkwbdHIvdyGR6ZBlALNP5xV2_brzLqnfJVkv3wR9QH RW0ZSkLc-4tZPdlhVRRxsBoMVcKlA46_3pW9JM1c9em2hO9w8/3DRADSkateControl5.jpg?psid=1
Running submerged in the shallows... testing shadow effects and collisions with terrain...
as you can see there's still a bit to do in order to get the right "feel" for being inside a sub... lighting and to an extent, shadows will be the key...
--Mike