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Red Ocktober
09-27-2010, 10:04 AM
here's a taste of what the interior of the USS Skate class subs will look like...

i've still got some issues with realtime shadows and lighting that may only be remedied with a lightmap,
so i'll be looking into that today... but basically this is what the con looks like...

http://0f8wpg.bay.livefilestore.com/y1pHR93buZUba6CEWu25NMElS2alLYmUuBvN54zgDh1n-9Gaf8_O4GOexYlcjHRBozUW5l9bYM3GXsVP6-4hieb_9dpyhug7-5K/3DRADSkateControl1.jpg?psid=1
Con looking forward from in front of nav station...


http://0f8wpg.bay.livefilestore.com/y1pekos3eiCTsAvtaOYJacklDPCiOhCGDa5NPEONZhNnoJVQpt ouZwKLhVrRA3kY8v50HkAPAfLf4aSnfb_hLK2Mmg-L56GYf2M/3DRADSkateControl2.jpg?psid=1
Empty Helm waiting instruments, seats, and controls...


http://0f8wpg.bay.livefilestore.com/y1pnc3rGvWiI6W79P53wLeRxrxysYxIMbcKL1LWWtRRSrmJu3Z UUD7heaknsHexbuZxzXrJ3rDY8suYzQBhatbc-5F_dJeIuzkH/3DRADSkateControl3.jpg?psid=1
Bulkhead hatch forward to sonar room and officers quaters (not in game yet)...

http://0f8wpg.bay.livefilestore.com/y1pnc3rGvWiI6U6DVIm7qSlcsBxXL7hIXjAAPbUPJCziuFBUoa tgbVe3QYFWsc6kg4SyBZt2u-ZKysy-3JfRRuqANscE7-vQT_H/3DRADSkateControl4.jpg?psid=1Ladder leading up to bridge...


http://0f8wpg.bay.livefilestore.com/y1pLMzltAkwbdHIvdyGR6ZBlALNP5xV2_brzLqnfJVkv3wR9QH RW0ZSkLc-4tZPdlhVRRxsBoMVcKlA46_3pW9JM1c9em2hO9w8/3DRADSkateControl5.jpg?psid=1
Running submerged in the shallows... testing shadow effects and collisions with terrain...


as you can see there's still a bit to do in order to get the right "feel" for being inside a sub... lighting and to an extent, shadows will be the key...


--Mike

TLAM Strike
09-27-2010, 08:21 PM
I like that hatch in the 1st pic.


Everything else seems kinda flat. :2ct:

Red Ocktober
09-28-2010, 02:19 PM
hey there T...


Everything else seems kinda flat.

yeah... i'm working on it... i revamped the entire interior yesterday... combining everything with a similar textures into single structures so i can look at using a lightmap to get more convincing interior lighting...

3DRAD lighting is a lil weak on this, and while there are two shader coders over there doing wonders, getting their code to work the way i want is a lil of a chore...

the first lightmapped interior render looks a world better... gonna stick it into the game environment today and see exactly what i get...

--Mike

Deamon
10-09-2010, 07:04 PM
Ahoy Mike,

i tried to send you a mail recently but it came back and told me that your mail account is suspended or something. Is everything alright ?

D.

Red Ocktober
10-10-2010, 05:04 PM
having lil difficulties at the moment...

please send email to redocktober@hotmail.com...


--Mike