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leo
01-03-2006, 02:00 PM
Ok i'll post this here to help other people out who are new to the game too.


I've progressed quite a bit in DW but get stumped when it comes to the FFGs defences against aircraft, mostly thier missiles. Am i suppose to seek out the aircraft, an offensive approach rather than defensive or are the FFGs missile defenses adequate(to someone who knows how to use them). The cwis dosn't engage the missiles properly and sm2 take to long to line up if your heading in the opposite direction as the incoming missiles. Also is it advisable to have "air radar" doesn't that give away your position.

What tactics do you guys use against aircraft.



I have 3 incoming "vampires" tosed at me by a "backfire" who is more than 200nm way. There is no way of me taking an offensive approach the only way i know this is cause i set the layers to show truth. If i happen to avoid those three(1 hitting) he sends another. What i know of aircraft is they can launch missiles at up to 1000m away. I dont know much about ships but their missile defences have to be more accurate and more thought out than flares.

By the way the mission i'm playing is the one where you have to escort the convoy and the subs start appearing from the north.

LuftWolf
01-03-2006, 02:05 PM
Repost from SCS forum:

The best tactic is to throw up as many chaff as you can and take evasive action while having your CIWS on Full Auto and using your SM-2 a fast as possible.

The key is to throw every single chaff have on both launchers in a timed way so they make a better target than the FFG, since ships have a lower radar profile stern or head on. It's kind of like evading torpedoes only a lot of them and they are going 1500kts... load all chaff in the launchers, for this mission and most others unless you are in MP and perhaps you fear someone hitting you with a Maverick or Penguine

leo
01-03-2006, 02:09 PM
Are chaffs launched ahead of time, or are they an instant divertion.

LuftWolf
01-03-2006, 02:13 PM
It depends on the situation.

If you are getting an ESM contact for the vampires, then you should definately let the chaff go in a steady stream, but ideally you would do it slightly before that like say when you get them on your radar if the missile is supersonic, so basically the faster the missile is moving the sooner you start.

The CIWS is not highly effective against fast moving missiles but the SM-2 has an advantage over the AS-4 in that the AS-4 is fast but is not a seaskimming missile, like the SS-N-27 ASM.

leo
01-03-2006, 03:07 PM
OK i managed to avoid the first few with evasive manouvers and throwing chaffs and flares every which way and the ones that came after by heading into the missiles and launching SM-2s at them. The way you have to deassign them un click on the contact re click and re assign them(weapons control) is frustrating but after a few go i got the hang of it.

LuftWolf
01-03-2006, 04:07 PM
The flares are a waste, since the missiles are radar homing.

Use all chaff.

LuftWolf
01-03-2006, 04:09 PM
The way you have to deassign them un click on the contact re click and re assign them(weapons control) is frustrating but after a few go i got the hang of it.

Interestingly enough, in real life, the FFG is limited to one missile in the air at a time, or at least one missile homing at a time, since the SM-2 is semi-active homing radar which depends on the firing platform's Fire Control Radar.

You should be aware that firing multiple missiles using that dessign function is frowned upon in multiplayer gameplay. :wink:

Mau
01-03-2006, 04:22 PM
Yes, but we should/shall be able to launch a salvo at the same target. We are limited to one target, but in reality we should be able to launch more than one missile to the same target (illuminated by the same frequency of the CWI...)

leo
01-04-2006, 02:23 AM
The flares are a waste, since the missiles are radar homing.

Use all chaff.


I had half and half since i started the mission without any knowledge of missile countermeasures, but when the missiles are detected the autocrew automatically launch 1 flare. Is this to alert anyone around to the incoming missiles or is my countermeasure autocrew useless.:rolleyes:

Furia
01-04-2006, 03:17 AM
On this Sim you can fire and steer up to two missiles at at time assigning the target to the two different FC radars

TLAM Strike
01-04-2006, 10:41 AM
I had half and half since i started the mission without any knowledge of missile countermeasures, but when the missiles are detected the autocrew automatically launch 1 flare. Is this to alert anyone around to the incoming missiles or is my countermeasure autocrew useless.:rolleyes: They just launch the 1st CM loaded. If you loaded chaff in the top row of launchers chaff would be launched first. The AC is useless but the "Vampire" warnings they give are worth their stupidity. BTW you might want to set up you CM launch hot keys diffirently than default. I use the keypad 7 for port flares, 8 for starboard, 4 for port chaff, 6 for starboard, 8 for flares on the air platforms and 5 for AC chaff. Its a very fast and intuitive way to set up the decoy launchers. :2ct: