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Furia
01-07-2006, 01:57 PM
Yesterday took place the first combat of our Fleet.
Congratulations to LT Driftwood who did a very good job and evaded many torpedoes.
I am attaching here his combat Replay so you can see yourself how it was.
For those who have not used Replay files, let me explain you that you have to place it on your Dangerous Waters Folder. You can overwrite the one you have, it is no trouble and with right click on the file properties, make sure it is "READ ONLY".
After this is done, play a fast 1 minute Quick mission with any platform any region and do the replay.
Voila you can see this combat (on a different geografical scenario so disregard the geomap.)
Turn TRU ON and enjoy.
After the replay is finished do not forget to visit again the Replay file and uncheck the "READ ONLY" properties or this is the only replay you will see the next 10 years.

I believe that watching those replays we can learn from the Enemy tactics and procedures and about our fellow Officers exploits.

On this combat LT Driftwood is driving his SSN-23 against one P-3 flown by Swimsalot. Our side also have a P-3 flown by Oneshot to support our sub.
Our sub goal was to survive 2 hours or travel 20 NM in those two hours.
Sit down and enjoy.:cool:

Driftwood
01-07-2006, 07:36 PM
I want everyone to know how much assistance our XO, Oneshot was in helping to keep me alive. :biggrin: I will also tell you that were it not for Swimsalot setting his presets incorrectly (not deep enough) he would have had me at least once if not twice. :frown: The main thing, IMO is maintaining tactical awareness especially when an air dropped torp hits the water. I believe they all turn starboard first so as soon as you get a TIW you better know which way to break and break hard away from where it's turning, go to flank and throw out a CM. If it's coming from your bow turn to the starboard, if it's coming from your stern turn to the port. I would also recommend we try to send some type of surface platform that can provide air defense. I'm now a "believer" that in the current version of DW sub vs a P3 is losing proposition. Until we get a game version where the layer actually works we are stuck with it.