View Full Version : How to use the Maverick
OneShot
06-10-2005, 12:38 PM
Right now (v1.01) the game allows only shooting at (hostile) surface contacts with Mavericks. Tho actually the Maverick only cares about the designation of the contact ... that means you can shoot at submarines and even aircraft with Mavericks. I know this is far from realistic and I'm the first one to lobby for inclusion of the Harpoon as loadout and a realism patch on the Maverick. Still, as it is the game offers this option for the adventurous P-3 player and here is how it works.
Just in the very last games I had two subs (one Kilo and one Akula-2) who needlessly surfaced their boats. In the case of the Kilo I got a visual contact in case of the Akula it got linked while on the surface. Both did eat a Maverick and sunk. Someone should tell those Bubbleheads that surfacing to fire a SAM is last resort and submarines are not designed as mobile SAM launchers.
Anyway, the visual contact showed as sub and the game wont let you assign a Maverick to that. No problemo, just turn away till you can change the designation to hostile surface without the AI reclassifiying it after a second. Once that happens, go to the TACCO station, select a Maverick and assign this Target. Turn back till the target is in the cone of the Maverick and fire.
Even if the AI has reclassified the target to sub then the green light will appear and you will be able to fire your Maverick, as long as you have assigned the Target while it was designated as Hostile Surface! Just to be on the safe side, have the Bomb Bay doors open and a torpedo preset incase the subdriver sends you his regards, so you can at least leave something memorable for him (if the Maverick doesnt get him first).
Now in case of the second one, that was even easier - just redesignate the linked target (if its showing on the surface) as hostile surface, assign a Maverick and once in the cone hit fire. Again make sure to open the bomb bay doors first and prepare a torpedo if possible.
Similar tactic to the one above described works sometimes with aircraft/helo, tho I havent tested that extensively yet. Still, if you have to - it might be worth a try.
JoGary
12-12-2005, 02:53 AM
:attack: Ouch. this post is not good news for us subs.
I would like to add some thing here though.
Any sub that you get a radar return or get a visual contact on has surfaced and is rightly fair game for the Orions Mavs. But as for link contact. Link contacs from AI often if not always show the sub on the surface even if it 2000ft down. So be sure you are not firing on and killing a sub at 2000ft which would be cheating IMO as the mavs can in DW but not in RL kill subs at 2000ft. To be sure i suggest using your radar once you are out side his sam range or go in for a visual. This may get you killed but i think that i would rather get killed than sink a sub at 2000ft who could do nothing about it. But as said if he actually on the surface he fair game IMO.
As for shooting air with mavs? IMO that is a nono Oneshot :)
I would be pretty anoyed if someone shot my P3 or Helo down with a MAV from a P3;).
Actually if remember right you shot me down with a mav while i was in a Helo not long after DW had came out :attack: :mad:
OneShot
12-12-2005, 06:14 AM
Fortunatly, both the modders and SCS have taken steps to prevent hitting dived subs. As it is, for the mod, if you fire a Maverick using the above mentioned procedure at a sub and its dived, the Mav will loose lock and not hit the sub. If the sub however is partially or fully surface the Maverick will hit true. So you can now shoot at Subs with Mavericks without fear of "cheating" (I think the right term for this would be exploit). As far as shooting at flying targets, I'm not sure where we stand there at the moment. Means I haven't tested if this still works or not. I do hope this gets fixed over time, and you can fire legitimatly at surfaced subs without having to reclassify and not shoot at anything thats not destined to be a Maverick target.
Molon Labe
12-12-2005, 09:58 AM
It's not like you can accidentally assign a maverick to an aircraft. Anyone doing this has done it deliberately. If it happens in the Seawolves, that means JAG action. Outside of leagues, there's always word of mouth. If someone uses a P-3 as a fighter in one of my games, I may just use the Refuse Player button in the next.
LuftWolf
12-12-2005, 12:10 PM
FYI,
In the current and all subsequent versions of the LWAMI mod, Helos have been enabled as legitament targets for the Maverick missile because this missile does have the capability to hit slow moving air targets in real life.
(A F/A-18 Hornet destroyed an Iraqi Helo in the air in Gulf War I with a lazer guided bomb...)
Kraken
12-18-2005, 12:45 AM
like the above person said, there have been instances of munitions intended for use against ground targets (or in this case "surface targets") used against slow moving arial targets. for example the new infantry based anti-tank rocket the javalin (which by the way my cousin makes the carbonfiber tubes for) can be targeted against slow moving helicopters. im gunna include a link just for kicks of a javalin in the test phase...
here is the link i promised for the javalin video. i first saw the video on a dvd @ my cousins house but now its on the internet. in the last half second of the video, look to the far bottem, righthand corner of the screen. in the last few moments of the video u can see a big clump of dust and dirt poof up. this is actully of the turrent of the tank hitting the ground. It airborn for (by my count) about ten seconds. its pretty crazy...
the link: http://www.break.com/articles/blowuptank.html
here is another clip of a LOSAT missile that is intended for use against ground (surface) targets but theoretically can also be used against slow moving air targets. read the discription its really interesting.
http://www.break.com/articles/losat.html
oh and here is a video of the land attack variant (im not sire which one) of the tomahawk missile. anyway the video is a close up shot of a Tomahawk cruise missle striking its target dead on. I am not sure if this is real or a test fire but the amount of earth it relocates is amazing!
http://www.break.com/articles/missle.html
wow some of these clips are cool.
HERE IS ONE THAT ACTULLY PERTAINS TO THE CONVERSATION U WERE HAVING.
actully not really but it is a maveric missile. here is the story behind the video
http://www.break.com/articles/iraqbomb.html
The video was filmed by some Air Force Joint Tactical Air Controllers (JTAC) in Tal Afar, west of Mosul. They were with some Marine ASTs (Advisor Support Team)and are attached to Iraqi units and help train their forces on a day-to-day basis. They were in a fairly sustained firefight in the streets of Tal Afar with about 3 Anti-Iraqi Forces (AIF) and got clearance to fire a Maverick Missile. You can hear it come in and see it strike the vehicle the AIF were using for cover.
JoGary
12-18-2005, 08:48 AM
Hmm, This IMO will make Helos usless if enemy has a P3 :confused:
Molon Labe
12-18-2005, 11:08 AM
Especially with the magic targeting. Got a 2 hr old ESM bearing? Target it and fire... no need for an IR lock, you don't even need to know where he is.
Allowing this would be letting a little exception that happened once in combat become the rule in all cases.
It's not like realistic missile manuevering is modeled either, so the helo won't be able to prevent being engaged in DW they way it probably could in RL. And then there's the range issue... Mavericks are really MavPoons in DW. It's a mess...
LuftWolf
12-18-2005, 03:27 PM
We've reduced the range too...
TLAM Strike
12-18-2005, 04:05 PM
If a M136 Anti-Tank Missile can take out a Wrath Dart on Stargate: Atlantis I think a Maverick can handle a P-3 or MH-60...
http://img210.imageshack.us/img210/5929/rising16135id.th.jpg (http://img210.imageshack.us/my.php?image=rising16135id.jpg)
http://img210.imageshack.us/img210/9056/rising16149ly.th.jpg (http://img210.imageshack.us/my.php?image=rising16149ly.jpg)
http://img464.imageshack.us/img464/6011/siege2597cj.th.jpg (http://img464.imageshack.us/my.php?image=siege2597cj.jpg)
http://img464.imageshack.us/img464/7610/stargate37367si.th.jpg (http://img464.imageshack.us/my.php?image=stargate37367si.jpg)
http://img464.imageshack.us/img464/2681/stargate37384ay.th.jpg (http://img464.imageshack.us/my.php?image=stargate37384ay.jpg)
http://img464.imageshack.us/img464/5177/stargate37427rk.th.jpg (http://img464.imageshack.us/my.php?image=stargate37427rk.jpg)
"The M136 when you got to take out an advanced alien spacefighter accept no substitute!
Note: Occasionally hits a tree..."
soundken
12-18-2005, 06:05 PM
It's not like realistic missile manuevering is modeled either, so the helo won't be able to prevent being engaged in DW they way it probably could in RL. And then there's the range issue... Mavericks are really MavPoons in DW. It's a mess...
i wonder if there's a way to mod it so that its not as manuverable? i have a feeling same is true to most of thr missles ive seen the penguin turn so sharp it was almost back to head on half a sec off the rail
it seems a mav might work against a helo or low and slow orion its not entirly impossible that the ir/tv seaker of the mav could lock it up, but the key to surviving the attack would be recognizing its a mav and climbing as fast as you could possably putting the sun betweeen you and the missle or in the helos case very radical fast 180's drawing it off as it came in
also what happens if they do go in the water do they blow up do they sink a little and blow, or do the just sink,
at preasent exposions on the surface arnt in the game really (or at least you dont see or feel them if they are) which is really missed :slap: perhaps there's away to add them, unfortunatly i think that night be somwhere in the "forbidden code" any programers wanna jump in?
"The M136 when you got to take out an advanced alien spacefighter accept no substitute! LMAO ROTF
Molon Labe
12-18-2005, 08:26 PM
The fact that you can fire it based on a radar contact alone, rather than having to slave it with the IR camera, should be enough of a reason not to allow it.
LuftWolf
12-19-2005, 12:53 AM
Removing the snapshot flag in the database should make the Maverick behave as if it has needs to a IR seeker track of its own to be accurate.
I have to do more work to confirm that it doesn't mess anything up.
Kraken
12-20-2005, 12:40 AM
lmao stargate
RedDevil
12-29-2005, 05:13 AM
I am pretty sure that you could make the missile less manuverable. Luft, have you tried out changing the fireing doctrines at all? I havn't had the chance to see the effects, but there is a guided doctrine.
Cheers,
RedDevil.
LuftWolf
12-29-2005, 05:56 PM
Amizaur has done much work on the missile doctrine (guided is for guided missiles only, depending on the database flag) to get the maverick to stop misbehaving.
We could reduce the maneoverability of the Maverick further, but I think it is ok the way it is now to be honest.
The key I think is removing the snapshot flag from the database so that it can't be fired on old data and still find a track, but this has to be tested a bit to be sure.
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